Why ResolveCompleted event is firing when a MapElements is added to map control ?


When I added MapPolygons as map element to windows phone map control
the "ResolveCompleted" event fires repeatedly and the app
crashes.How can I fix it ?
When I added MapPolygons as map element to windows phone map control
the "ResolveCompleted" event fires repeatedly and the app
crashes.How can I fix it ?
Mobile Programming

I have a checkbox inside a datalist control with
Autopostback="True". When a user clicks the checkbox the associated
event Handler is not firing.

My code is

In HTML :


<asp:DataList ID="myDataList" runat="server"
RepeatColumns="1" RepeatDirection="Vertical" >
<ItemTemplate> <asp:CheckBox ID="chkid"
runat="server" autopostback="True" /> <%#"Id "
+ Container.DataItem("CustomerID")%><br />
<%#"Name " + Container.DataItem("ContactName")%>
<br /> <br />
</ItemTemplate> </asp:Da
Development

I have an onkeydown event that may or may not scroll the page, and
may or may not set a variable. I would like to have an onscroll event
that sets that variable to false. I do not want the onkeydown event to
trigger the onscroll event. How can I do this?



edit: Added my code. It lets you use your left and right arrow keys
to move up and down through the images on my page. Sorry it's so
wide.



<script>
window.anImageHasBeenCentered = false;

window.onkeydown = function ( key )
{
var element = document.elementFromPoint ( window.innerWidth /
2, window.innerHeight / 2 );

if ( anImageHasBeenCentered ) // move to next image
{
switch ( window.event ? event.keyCode : key.keyCode )
{
case 37: element =
element.parentNode.previousSibling.previousSibling.firstChild; break;
// Left Arrow
case 39: element =
element.parentNode.nextSibling.nextSibling.firstChild; break; // Right
Arrow
default: anImageHasBeenCentered = false; element =
null;
}
}

else // center current image
{
switch ( window.event ? event.keyCode : key.keyCode )
{
case 37: break; // Left Arrow
case 39: break; // Right Arrow
default: element = null;
}
}


if ( element )
{
element.scrollIntoView ( );

if ( ( window.innerHeight + window.scrollY ) <
document.body.offsetHeight ) // if we are not at the bottom of the
page
{
if ( element.offsetHeight < window.innerHeight ) //
if the element is shorter than the screen
{ window.scrollBy ( 0, -( ( window.innerHeight -
element.offsetHeight ) / 2 ) ) } // position it in the middle of the
screen
}

anImageHasBeenCentered = true;
}
};

// The function I would like to add, that is unfortunately
triggered by the onkeydown function.
// window.onscroll = function ( ) { anImageHasBeenCentered =
false; }
</script>
Web Development

I have a asp.net control that references a user control(popup) when
a button is pressed. When the button is pressed I find the drop down
list in the popup user control and I set the selected value of it.



  protected void btnMyBUtton_Click(object sender, EventArgs
args)
{
pnlUserControl_ModalPopupExtender.Show();

if (ddParent.SelectedIndex > 0)
{
DropDownList dd =
ucMyControl.FindControlRecursive("ddChild") as DropDownList;

dd.SelectedValue = ddParent.SelectedValue;

}
}


In the popup user control I'm expecting the SelectedIndexChanged
event to fire. However, it isn't. Any ideas why this would be the
case?



Markup for my child control(only relevant code) is below:



<asp:FormView ID="myForm" runat="server"
DataSourceID="dsMyDS" DefaultMode="Insert">
<EditItemTemplate>
<asp:Panel runat="server">
<table>

<tr>
<td>
<asp:Label Text="Name" runat="server"
/></td>
<td>
<asp:DropDownList ID="ddChild" runat="server"
DataSourceID="ddDS" DataMember="" DataValueField="Id"
DataTextField="Name" SelectedValue='<%# Bind("Id") %>'
AutoPostBack="true"
OnSelectedIndexChanged="ddChild_SelectedIndexChanged"
OnDataBound="ddChild_DataBound" />
</td>
</tr>

</table>
<table>
<tr>
<td>
<br />
<asp:Button ID="btInsertOk" runat="server"
Text="Add" CommandName="Insert" />
<asp:Button ID="btInsertCancel" runat="server"
Text="Cancel" />
</td>
</tr>
</table>
</asp:Panel>
</EditItemTemplate>




Thanks in advance.

Web Development

I have two objects (A and B) that collide, and when they do, they
each fire the TriggerEnter2D event.




  • Object A takes damage when this happens.

  • Object B destroys itself.



I have noticed that in this model, the damage taken by Object A is
intermittent. Sometimes it takes damage, other times it does not.
This is due (seemingly) to Object B destroying itself before Object A
counts its damage. At least, when I comment out the Destroy method,
all the damage gets counted correctly. This is a problem of timing,
and is the kind of bug that freaks me out a bit because it's
subtle.



Since I'm new to Unity, is there a best practice on handling the
architecture of two interacting objects like this? This must be a
very common case. The tutorials I've seen seem to use publicly
exposed properties of the other object (say object A) from within the
handling object (object B).



Thus, I would have only one handler on Object B that would then
call a public method on Object A to say "you were damaged". Is this
best practice?

Web Development

I am trying to build a DateTimePicker Widget and do not want to
worry about the instantiation of the widget so I have created a
Can.Control which takes the html body as the element.



But, now my input elements are rendered in the DOM using can.view.
How do I bind an event to the insertion of a new dateTime element to
my control scope?



/**
* DateTime Plugin
*/

plugins.DateTime = can.Control.extend({

},{
init : function ( element , options ){
},

'input.dateTime click' : function (){
$( this.element ).find('input.dateTime').datetimepicker();
}
});
$(function(){
new plugins.DateTime('body');
});


Is there any way I can specify 'input.dateTime load' to bind a
datepicker when the element is added to the control element?

Web Development

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