zlib+inavalid code length


I am trying to inflate using zlib. The data is from a network
packet contaning only unsigned charecters in QP encoded form
eg,
1F=8B=08=00=00=00=00=00=02=FF=A5X=FBw=DA8=16=FE=BD=7F=85=AAlyL=00C=DE=03=98=9C=B6i=13f=BBm=A6=ED=9Cvg=1F=1C=D9=16=B6&=B2=E4=C82=84M=F9=DF=F7J=B2=81=90G=BB=B3=C9=01=AC=C7=95=AE=EE=FD=EE=A7{=3DLt=CAG=C3=84=92h4L=A9&(=D1:k=D3=EB=82=CD|=1CJ=A1=A9=D0m=BD=C8(Fe=CB=C7=9A=DEh=CF=08=0EP=98=10=95S=ED=FF=F6=F9m=FB=04=8F=86=9AiNG=E7R=C6=9C=0E=3D=D7=1A=E6za~=9E=B7=DB=CF=02=19-Z:j=91V=D6=EA$=B7SX=B2=3D%)=E3=8B>Q=8C=F0VND=DE=CE=A9b=D3=E5=B3jB=CE=FEC=FB{=DD=EC=C6v=85=92K=D5=DF=D9
...............etc.
After
reading the file I have stored the data in an array

I am trying to understand zlib source code.But I am facing so many
problemn.
1. In the file "deflate.c " also in other
file data type "z_streamp" is used but could not under stand
this.Please help me to understand .
2. In deflate.c file I get
code
local void fill_window OF((deflate_state *s));
I
could not understand the use of "OF".
Tell about this
line in details
C & C++ & C#
A lot of us are finding that our code has become larger in AS3 than in
AS2. But I wonder, how much of this is needless elongation? And are
there any actual disadvantages brought about by having more
ActionScript code?
I've got a good example to reflect on. There
is a simple video game named FLUID (no link, sorry) created for a
museum some ten or so years ago by Manhattan-situated GameLab, LLC. I
rewrite it time and again from the ground up, because it's a nice
exercise. (I recommend it.)
This time around, I decided to
compare my code's line count with the previous version's. There are
four major changes in the latest version, which are typical at this
time in lots o
Development Tools & Services

I'm trying to install podofo (pdf library) for use with MingW in
Windows XP. It requires zlib.
I'm using CMAKE to generate the
makefile.
For some reason, CMAKE, no matter how many times i
redirect the ZLIB_LIBRARY to the zlib directory an error in CMAKE
occurs telling me that it can't find ZLIB_LIBRARY.

Any clues as
to why.????

C & C++ & C#

I am trying to inflate using zlib. The data is from a network
packet contaning only unsigned charecters in QP encoded form
eg,
1F=8B=08=00=00=00=00=00=02=FF=A5X=FBw=DA8=16=FE=BD=7F=85=AAlyL=00C=DE=03=98=9C=B6i=13f=BBm=A6=ED=9Cvg=1F=1C=D9=16=B6&=B2=E4=C82=84M=F9=DF=F7J=B2=81=90G=BB=B3=C9=01=AC=C7=95=AE=EE=FD=EE=A7{=3DLt=CAG=C3=84=92h4L=A9&(=D1:k=D3=EB=82=CD|=1CJ=A1=A9=D0m=BD=C8(Fe=CB=C7=9A=DEh=CF=08=0EP=98=10=95S=ED=FF=F6=F9m=FB=04=8F=86=9AiNG=E7R=C6=9C=0E=3D=D7=1A=E6za~=9E=B7=DB=CF=02=19-Z:j=91V=D6=EA$=B7SX=B2=3D%)=E3=8B>Q=8C=F0VND=DE=CE=A9b=D3=E5=B3jB=CE=FEC=FB{=DD=EC=C6v=85=92K=D5=DF=D9
...............etc.
After
reading the file I have stored the data in an array

C & C++ & C#

I'm trying to find two parameters (sliding window size and max
match length)
in the LZ77 algorithm (source code: rel="nofollow">http://www.zlib.net/) in order to analyse different

levels of compression. At first, I found the CHUNK value in zpipe.c to
be the max match length parameter, and the sliding window to be the
parameter windowBits in the function deflateInit2 in deflate.c
The problem is that the compressed files in different compression
levels according
to these parameters are identical no matter the parameters are.



if someone used this source code and already recognized theses
parameters in the code,
it will be very helpful for me.



Thanks!

Web Development

I found that, for the same string, the result of using zlib in
golang is different with that in c. How can I compress in golang and
decompress in c by zlib ? Which version does go use?

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