Game announcement: TBFTSS - The Pandoran War


HOME ยป Ubuntu
All,



A few years ago, I wrote a sci-fi novel trilogy, called href="http://www.battleforthesolarsystem.com" target="_blank">The
Battle for the Solar System. Recently, I started working on a
game, set in the trilogy's universe.



The Pandoran War is a 2D mission-based space shooter, where you take
on the role of multiple pilots and starfighters, to battle against a
hostile force threatening to eradicate the human race. The game is
non-linear, with the player granted the chance to tackle missions as
they see fit (as long as prerequisites are met).



Sources:



The game is hosted on GitHub at : href="https://github.com/stephenjsweeney/tbftss"
target="_blank">https://github.com/stephenjsweeney/tbftss. There
are a few known issues in the v0.4 release, which are fixed in the
develop branch on github, and will be added to the v0.5 release,
around March / April time. Feel free to play the develop branch,
instead of master, if you prefer. The game depends on SDL2, and is
mainly mouse driven.



Screenshots:



border="0" alt="" />



border="0" alt="" />



border="0" alt="" />



Downloads:



There are source and binary downloads available here:



target="_blank">http://www.battleforthesolarsystem.c.../pw/#downloads />


I'm blogging about stuff I'm working on for the game every now and
again at my personal website: target="_blank">www.stephenjsweeney.com, if you fancy checking
that out, too.



Oh, I highly recommend you read the online manual, here: href="http://www.battleforthesolarsystem.com/games/pw/manual/"
target="_blank">http://www.battleforthesolarsystem.com/games/pw/manual/ />


Happy New Year!



Steve :)
anyone can suggest any game that have gameplay and feel of total war?
Ubuntu
Hi,
I was looking around for games for Linux, but up to now I did
not really find something that suits me. The best would be some turn
based thing like Rome. The grafics do not need to be spectacular -
but I hate it if they are overly colourful and childish ;)
Thanks
for any advice.
J
Ubuntu
I've been working on a new game for Ubuntu Touch (and to be entered in
the App Showdown). It's called Word Chain. If you have an Ubuntu Touch
phone you can find it in the Dash ready for download. If you don't yet
have a device you can download a click package or a zip at the app's
website, http://wordchainapp.appspot.com/. I'd love to hear people's
thoughts on it :) I've also been trying to make some detailed
developer notes at the developer blog, http://wordchainapp.tumblr.com/
on things that I've discovered about building apps for Touch.
I
do have a question which I would be interested in forumgoers ideas on.
The game contains a built in "challenge": you collect word
Ubuntu

My main question is- What is used to create the map for a game like
game of wars? I've looked up using tiles, surface holder, opengl, etc,
but I'm still not quite sure how you create a map that's slanted and
not totally flat with objects like buildings popping up.



Thanks

Web Development

I need help making a game of war. The first code is my
Card class which stores a single card, and the second
code is what creates a deck, shuffles, deals, and deals a specific
amount. I also have a third program that actually runs all the
methods. For extra credit I can create a method/class that will
simulate a game of war against the computer. I've tried many things
but have had no luck. Also I can make a game of Black Jack if anybody
has any suggestions on that.



public class Card
{
private int value;
private String suit;

public Card (int inValue, String inSuit)
{
value = inValue;
suit = inSuit;
}

public int getValue()
{
return value;
}

public String getSuit()
{
return suit;
}

public String toString()
{
if(value>1 && value<11)
{
return "" + value + " of " + suit;
}
else if(value == 1)
{
return "Ace of " + suit;
}
else if(value == 11)
{
return "Jack of " + suit;
}
else if(value == 12)
{
return "Queen of " + suit;
}
else
{
return "King of " + suit;
}
}
}






public class DeckOfCards
{
Card[] deckOfCards = new Card[52];
int count = 52;
int cardsDealt = 0;
int x = 0;

public DeckOfCards()
{
for(int i = 1; i<=13; i++)
{
deckOfCards[x] = new Card(i, "Clubs");
x++;
}
for(int i = 1; i<=13; i++)
{
deckOfCards[x] = new Card(i, "Hearts");
x++;
}
for(int i = 1; i<=13; i++)
{
deckOfCards[x] = new Card(i, "Diamonds");
x++;
}
for(int i = 1; i<=13; i++)
{
deckOfCards[x] = new Card(i, "Spades");
x++;
}
}

public void shuffle()
{
if(count==52)
{
for(int i = 0; i<count; i++)
{
int y = (int)((Math.random()*51)+1);
Card temp = deckOfCards[i];
deckOfCards[i] = deckOfCards[y];
deckOfCards[y] = temp;
}
}
else
{
System.out.println("Cannot shuffle. Deck is not full");
}
}

public void deal()
{
for(int i = cardsDealt; i<deckOfCards.length; i++)
{
deckOfCards[i].getValue();
deckOfCards[i].getSuit();
System.out.println(deckOfCards[i].toString());
}
}

public void dealAmount(int amount)
{
if(amount<=count)
{
for(int i = 0; i<amount; i++)
{
deckOfCards[i].getValue();
deckOfCards[i].getSuit();

System.out.println(deckOfCards[cardsDealt].toString());
cardsDealt++;
count--;
}
}
else
{
System.out.println("Not enough cards");
}
}

public void count()
{
System.out.println("There are " + count + " cards left in the
deck");
}
}
Web Development
All,



A few years ago, I wrote a sci-fi novel trilogy, called href="http://www.battleforthesolarsystem.com" target="_blank">The
Battle for the Solar System. Recently, I started working on a
game, set in the trilogy's universe.



The Pandoran War is a 2D mission-based space shooter, where you take
on the role of multiple pilots and starfighters, to battle against a
hostile force threatening to eradicate the human race. The game is
non-linear, with the player granted the chance to tackle missions as
they see fit (as long as prerequisites are met).



Sources:



The game is hosted on GitHub at : href="https://github.com/stephenjsweeney/tbftss"
target="_blank">https://github.com/stephenjsweeney/tbftss. There
are a few known issues in the v0.4 release, which are fixed in the
develop branch on github, and will be added to the v0.5 release,
around March / April time. Feel free to play the develop branch,
instead of master, if you prefer. The game depends on SDL2, and is
mainly mouse driven.



Screenshots:



border="0" alt="" />



border="0" alt="" />



border="0" alt="" />



Downloads:



There are source and binary downloads available here:



target="_blank">http://www.battleforthesolarsystem.c.../pw/#downloads />


I'm blogging about stuff I'm working on for the game every now and
again at my personal website: target="_blank">www.stephenjsweeney.com, if you fancy checking
that out, too.



Oh, I highly recommend you read the online manual, here: href="http://www.battleforthesolarsystem.com/games/pw/manual/"
target="_blank">http://www.battleforthesolarsystem.com/games/pw/manual/ />


Happy New Year!



Steve :)
Ubuntu

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