Draw a cube and rotate it: a part of the cube disappears


Justin Blanton
HOME ยป Programming Languages

In this code I try to draw a cube.I try to draw all faces vertices anticlockwise.
The problem is that if I don't rotate the cube only the red face is drawn, if instead I rotate it of 5 degrees, I just see a part of the cube.


#import <OpenGL/OpenGL.h>
#import <GLUT/GLUT.h>
int width=500, height=500, depth=500;
void init()
{
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(200, 200,-200, 200, 200, 0, 0, 1, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,width,0,height);
gluPerspect

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Draw a cube and rotate it: a part of the cube disappears
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In this code I try to draw a cube.I try to draw all faces vertices anticlockwise.
The problem is that if I don't rotate the cube only the red face is drawn, if instead I rotate it of 5 degrees, I just see a part of the cube.


#import <OpenGL/OpenGL.h>
#import <GLU
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