# How do I get the coordinates of a rotated shape in SFML? [on hold]

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I am trying to get collisions of bullets working, and am using SFML. I
am using code to get the position of the points of the rectangle for
collisions, however I think there's a way to do this without having to
get points but by simply getting the points from SFML, since the shape
is a rectangle and the points are stored in that way. Is there a way
to do that? Through a combination of getPoint() and getGlobalBounds()
maybe?
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