|Related to : How can I move an object with the Windows Phone accelerometer? [duplicate]|
|How can I move an object with the Windows Phone accelerometer? [duplicate]|
| by Wonderbread in Game Development|
This question is an exact duplicate of: How
can I control an object with tilt gestures?
I want to move an object with
the Windows Phon
|how to smoothly move object on accelerometer value change !! $ !!|
| by naemi in Game Development|
I am writing a game were I am moving objects on
accelerometer change. I want object to move very smoothly, even small
change in accelerometer should update position of object.
deal with accelerometer noise here? That is accelerometer event will
keep on firing, even I am not
|how to smoothly move object on accelerometer value change|
| by youtube-api in Game Development|
I was writing a game were I am moving object. I want to object to
move very smoothly, like even small change in accelerometer should
update position of object.
Now how to deal with
accelerometer noise? That is accelerometer event will keep firing even
I will not move device.
|How can I use Windows Phone sensors to move an object?|
| by whatintheworldisthat in Game Development|
I want to use the Windows Phone sensors to move a ball in a Windows
Phone game. I tried to move the ball with the accelerometer, but the
ball doesn't move correctly if I tilt my Windows Phone device(Lumia
920) in a direction.
For example, if I tilt the device to the
left, the ball isn't moving
|How can I move an object diagonally on Windows Phone?|
| by Ohad Barzilay in Game Development|
I want to pull a sprite from point A(vector2) to point B(vector2) in
my Windows Phone XNA game. GestureType.HorizontalDrag moves it
horizontally and GestureType.VerticalDrag moves it vertically, how can
I move the sprite diagonally?The player should be able to pull the
sprite in every direction if h
|How to test the accelerometer for Windows Phone 7?|
| by Rafael V. Souza in Game Development|
I'm wondering what is the best way to test the accelerometer?
There doesn't seem to be any simulation for movement on the emulator,
and mocking seems like it would be difficult.
just do a best guess and wait until the real devices come out or is
there another approach to c
|What are the G limits of the accelerometer in a Windows Phone?|
| by Geoff The in Game Development|
From what I've read while searching for an answer, the readings of
a Windows Phone accelerometer are expressed in G's. What I've searched
for and could not find is the limits of the sensor / the limits
imposed by the SDK.
I mean does it support G forces of
like 5G or 8G or is it limit
|Unity3D - Windows Phone (Gyroscope/Accelerometer Game)|
| by Micah in Game Development|
I've been experimenting with gyroscope n
accelerometer with Unity3d n WP. The idea is to make a FPS using
on-board device sensors for a more engaging gameplay.
what to do u all think?
|Python 3 for Windows Phone 8 - Access Accelerometer Data|
| by Rast in Game Development|
I downloaded Python 3 for Windows Phone 8 (
Does anyone how it is possible to access the accelerometers
data? A link to the documentation would be awesome!
|How to record accelerometer readings in a persistent storage file on a windows phone|
| by Lithuania in Game Development|
``I am trying to develop a Windows phone application which can
record accelerometer readings after every 10 secs or so to a
persistent file storage area.
For that, I have written a
program code which gets the accelerometer readings and displays them
seperately( one textblock for x rea