OnSerializeNetworkView not being called



I had everything working fine in JavaScript then switched the player controller to C# for the sake of having everything in the same language. RPCs are still working fine.I have a NetworkView on my gameObject, State Sync is set to off, Observed is set to the correct script.I stripped down OnSerializeNetworkView to this :void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) { Debug.Log("test");}To top it off, the exact same Javascript that was working fine before now

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OnSerializeNetworkView not being called
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I had everything working fine in JavaScript then switched the player controller to C# for the sake of having everything in the same language. RPCs are still working fine.I have a NetworkView on my gameObject, State Sync is set to off, Observed is set to the correct script.I stripped down OnSerializeNetworkView to this :void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) { Debug.Log("test");}To top it off, the exact same Javascript that was working fine before now

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