Why does switching to fullscreen produce this graphical glitch?



I followed this tutorial and things were looking good. However, when switching to Fullscreen from 800x600 using alt-enter, I noticed an error in debug output:DXGI WARNING: IDXGISwapChain::Present: Fullscreen presentation inefficiencies incurred due to application not using IDXGISwapChain::ResizeBuffers appropriately, specifying a DXGI_MODE_DESC not available in IDXGIOutput::GetDisplayModeList, or not using DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCHSo I followed MSDN's article about DXGI and ful

Related to : Why does switching to fullscreen produce this graphical glitch?
Multiple MPMoviePlayerViewController fullscreen movie init & switching issue - Fullscreen View doesn't autorotate and minor similar issues
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This is my first post at SO. I would like to thank all of the SO users, their contribution have helped me a lot in all of my projects. I am new to the iPhone Application development scene.


Aim of the project is to have a custom interactive User Interface (UI) on top of Movie Player objects (*.mov files on device). The underlying FullScreen MoviePlayers can be more than one and need to switch to different ones based on user Interaction.


I am using cocos2D to achieve the custom interactive UI and effects (for e.g. particle effects on swipe gesture). And I am using Multiple MPMoviePlayerViewController* to play the resident movie files (*.

Graphical glitch in UIScrollView when autorotating device
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I have an application which has a fullscreen UIScrollView, and within it there are seven images. The images are also meant to be full screen, and the scroll view is set to enable pagination.


I have a method which either creates or moves the image views:


-(void)rebuildImageView{
// set up images
float screenW = self.view.bounds.size.width;
float screenH = self.view.bounds.size.height;
int numImgs = self.soundNames.count;
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UIDatePicker graphical glitch
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I'm experiencing a bad looking graphical glitch with UIDatePicker, and I'm wondering if anyone else has seen and/or resolved it. It is something non-deterministic, because every once in a while it goes away and looks normal.


Check out the highlight and shadow bars are shifted...



I have tried removing all other graphical elements. I have tried removing my slide-up animation so that it just appears in place (I thought there might be a break in animating the sub-views). At this point, I'm out of ideas for isolating this thing.


Thoughts? Thanks guys.


Switching to Fullscreen (Alt-Enter) Gives Error + Graphical Glitch
Game Development
I followed http://www.rastertek.com/tutdx11.html and things were looking good. However, when switching to Fullscreen from 800x600 using ALT-ENTER, I noticed an error in debug output:DXGI WARNING: IDXGISwapChain::Present: Fullscreen presentation inefficiencies incurred due to application not using IDXGISwapChain::ResizeBuffers appropriately, specifying a DXGI_MODE_DESC not available in IDXGIOutput::GetDisplayModeList, or not using DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCHSo I followed MSDN's art
Why does switching to fullscreen produce this graphical glitch?
Game Development
I followed this tutorial and things were looking good. However, when switching to Fullscreen from 800x600 using alt-enter, I noticed an error in debug output:DXGI WARNING: IDXGISwapChain::Present: Fullscreen presentation inefficiencies incurred due to application not using IDXGISwapChain::ResizeBuffers appropriately, specifying a DXGI_MODE_DESC not available in IDXGIOutput::GetDisplayModeList, or not using DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCHSo I followed MSDN's article about DXGI and ful
ComboBox component graphical glitch in MX2004 Proffessional
Game Development
ComboBox component graphical glitch in MX2004 Proffessional
 
Hiya gang,
I have a weird graphical glitch with the ComboBox componet (MX2004 Proffessional). When a new item is selected the pale green highlight rectangle remains overlaid over the screen and doesn't disappear when then ComboBox returns back to its normal state after being closed. It doesn't happen if it is closed without selecting an item. Its on the _root timeline, not inside a movie clip.
Anyone had this problem and know of a workaround? Cheers!
Jed


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