Why does switching to fullscreen produce this graphical glitch?


I followed this tutorial and things were looking good. However, when
switching to Fullscreen from 800x600 using alt-enter, I noticed an
error in debug output:DXGI WARNING: IDXGISwapChain::Present:
Fullscreen presentation inefficiencies incurred due to application not
using IDXGISwapChain::ResizeBuffers appropriately, specifying a
DXGI_MODE_DESC not available in IDXGIOutput::GetDisplayModeList, or
not using DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCHSo I followed MSDN's
article about DXGI and ful

This is my first post at SO. I would like to thank all of the SO
users, their contribution have helped me a lot in all of my projects.
I am new to the iPhone Application development scene.


Aim
of the project is to have a custom interactive User Interface (UI) on
top of Movie Player objects (*.mov files on device). The underlying
FullScreen MoviePlayers can be more than one and need to switch to
different ones based on user Interaction.


I am using
cocos2D to achieve the custom interactive UI and effects (for e.g.
particle effects on swipe gesture). And I am using Multiple
MPMoviePlayerViewController* to play the resident movie
files (*.

Programming Languages

I have an application which has a fullscreen UIScrollView, and
within it there are seven images. The images are also meant to be
full screen, and the scroll view is set to enable pagination.

/>

I have a method which either creates or moves the image
views:


-(void)rebuildImageView{
// set up
images
float screenW = self.view.bounds.size.width;

float screenH = self.view.bounds.size.height;
int numImgs =
self.soundNames.count;
self.mainScrollView.contentSize =
CGSizeMake(screenW * numImgs, screenH);
for(int i=0;
i<numImgs; i++){
UIImageView* imageView =
Operating Systems

I'm experiencing a bad looking graphical glitch with UIDatePicker,
and I'm wondering if anyone else has seen and/or resolved it. It is
something non-deterministic, because every once in a while it goes
away and looks normal.


Check out the highlight and shadow
bars are shifted...



I have tried removing all
other graphical elements. I have tried removing my slide-up animation
so that it just appears in place (I thought there might be a break in
animating the sub-views). At this point, I'm out of ideas for
isolating this thing.


Thoughts? Thanks guys.

Mobile Programming
I followed http://www.rastertek.com/tutdx11.html and things were
looking good. However, when switching to Fullscreen from 800x600 using
ALT-ENTER, I noticed an error in debug output:DXGI WARNING:
IDXGISwapChain::Present: Fullscreen presentation inefficiencies
incurred due to application not using IDXGISwapChain::ResizeBuffers
appropriately, specifying a DXGI_MODE_DESC not available in
IDXGIOutput::GetDisplayModeList, or not using
DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCHSo I followed MSDN's art
Game Development
I followed this tutorial and things were looking good. However, when
switching to Fullscreen from 800x600 using alt-enter, I noticed an
error in debug output:DXGI WARNING: IDXGISwapChain::Present:
Fullscreen presentation inefficiencies incurred due to application not
using IDXGISwapChain::ResizeBuffers appropriately, specifying a
DXGI_MODE_DESC not available in IDXGIOutput::GetDisplayModeList, or
not using DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCHSo I followed MSDN's
article about DXGI and ful
Game Development
ComboBox component graphical glitch in MX2004 Proffessional /> 
Hiya gang,
I have a weird graphical glitch
with the ComboBox componet (MX2004 Proffessional). When a new item is
selected the pale green highlight rectangle remains overlaid over the
screen and doesn't disappear when then ComboBox returns back to its
normal state after being closed. It doesn't happen if it is closed
without selecting an item. Its on the _root timeline, not inside a
movie clip.
Anyone had this problem and know of a workaround?
Cheers!
Jed
Design Software

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