Should I be using Reach or HiDef profile if I have large spritesheets?


Techhog
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I'm working on a platformer in monogame, that I want to use a large number of sprites for making up items and objects in the background. The main spritesheet I've created is 4095x3734, when I tried to convert it into xmb using XNA Content Compiler, I received an error that Reach Profile only supports 2048x2048. I've read that I can use HiDef which will support 4096x4096, which will be sufficient for my requirements, but I am a bit concerned about what the potential pitfalls will be - will le

Related to : Should I be using Reach or HiDef profile if I have large spritesheets?
Should I be using Reach or HiDef profile if I have large spritesheets?
by Techhog in Game Development

I'm working on a platformer in monogame, that I want to use a large number of sprites for making up items and objects in the background. The main spritesheet I've created is 4095x3734, when I tried to convert it into xmb using XNA Content Compiler, I received an error that Reach Profile only support
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