|Related to : Should I be using Reach or HiDef profile if I have large spritesheets?|
|Should I be using Reach or HiDef profile if I have large spritesheets?|
| by Techhog in Game Development|
I'm working on a platformer in monogame, that I want to use a large
number of sprites for making up items and objects in the background.
The main spritesheet I've created is 4095x3734, when I tried to
convert it into xmb using XNA Content Compiler, I received an error
that Reach Profile only support
|XNA Framework Game Profile HiDef / Reach|
| by deshao in Game Development|
You saw this question before but I can't understand the
My graphic card was handling HiDef profile before I
formatted my pc. I create a simple 2D game using XNA Game Studio 4.0
with HiDef profile. The game still exist at
|XNA 4 reach profile causes exception and Hidef doesn't compile|
| by frozentundra123456 in Game Development|
I want to run Xna project on my laptop ,when I run the project
using HiDef profile
I have a massege
graphic card found. Couldn't find Direct3D device that support the XNA
Framework HiDef profile
And when I change the profile to
Reach the project run bu
|Reach to HiDef XNA 4.0|
| by pmaiorana in Game Development|
I was converting one project from XNA 3.1 to XNA 4.0 and i was
getting this error:
Error 1 XNA Framework Reach
profile does not support vertex shader model 3.0.
|Large # of Profile Properties in Web.Config Project --Quick way to convert to MVC Profile in Application?|
| by Kiltec in Game Development|
After setting a large number of property names and types for user
profiles in web.config for a Web Forms project
over to an MVC3 Razor Web Application. Web Applications don't use the
profile model info in web.config. Instead it's suggested to create a
new ProfileCommon model
|Reach profile requires TextureAddressMode to Clamp but I've already set that|
| by orneka in Game Development|
I'm now writing a game on WP7 using XNA Framework 4.0.
There are some pictures that needs to be tiled.
rendering these pictures and I switch it back to
LinearClamp once done.
|How to using Particle effects XNA Framwork Reach Profile?|
| by sm625 in Game Development|
I did use Particle effects when using the Hidef Profile but when
using the Reach profile, I do not have any solutions for it. Have any
sample about this??
|too many polygons : XNA Framework Reach profile does not support 32 bit indices|
| by Eric in Game Development|
when i try to load a big map, the screen gets all black and frozen
and when i ctrl-alt-delete it i found the following error : " XNA
Framework Reach profile does not support 32 bit indices. Use
IndexElementSize.SixteenBits or a type that has a size of two bytes. "
. Any ideas ?
|WIll Google fiber, reach the Northeast, USA,. Still using DSL and FIOS is not available. For Uploading large amount of data what should I do?|
| by NikolaeVarius in Game Development|
Google fiber,? Hoping that it will reach the Northeast, USA,.
Still using DSL for internet in my area and FIOS is not available in
my area, and town has no plan on future installations.
am trying to make use of a cloud server and currently with Verizon
DSL my upload speeds are t
|HiDef Video Developers?|
| by boonchew in Game Development|
I was just wondering if anyone has any experience with hiring hi
definition video developers for something like an online commerical?
If so, can you pass on some suggestions, please?