AndEngine; Box2D - high speed body overlapping, prismatic joints


snackie
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I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it.At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to "shift back", moving them away from axle.Now I've tried to add some bodies that will keep it in

Related to : AndEngine; Box2D - high speed body overlapping, prismatic joints
AndEngine; Box2D - high speed body overlapping, prismatic joints
by snackie in Game Development

I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it.At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car tra
Reflecting a body with same speed in Box2d after collision AndEngine
by TheVrolok in Game Development

Is there any way to reflect a physics body in Box2d in AndEngine with the same speed after collision.
Suppose if a ball hits the wall with speed X and reflects, then the speed after reflecting must be X again. Is that possible? If so please tell me how can I do this.


create box2d andengine box2d body without sprite
by Ever Daniel Barreto in Game Development

hey I have created my body using following code: (please read full description)


Body polyBody;
final BodyDef mBodyDef = new BodyDef();
mBodyDef.type = BodyDef.BodyType.DynamicBody;
mBodyDef.position.x = 20;
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p
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int P2M = 32;
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My problem is How can I use Animated sprite in Box2d as each frame of the Animated sprite has different texture and all the frames are packed in one Sheet / one Atlas.. And I have created multiple sets of Vertices with Vertex helper , each Set belongs to every one frame of that Animated Sprite bu


How to add or import Andengine and AndEngine Physics Box2D to android studio 1.0.1?
6/1/2015 10:50 am by Scott Walsh in Game Development

I am new to Android Studio and android development too. But I used eclipse. I created a project and now I want to add AndEngine and AndEngine Phyics Box2d from https://github.com/nicolasgramlich/AndEngine TAGS: import Andengine AndEngine Physics Box2D android

How do I create a strong rope with a modified distance/prismatic joint in box2d 2.1a?
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I am using box2d which is included in the libgdx api (java)


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