Ogre3D + Bullet (OgreBullet) | Spherical / Relative Gravity



Category : Game Development
I'm working on an Ogre3D + Bullet project that involves planets in a solar system. For all intents and purposes, I'm looking to give each planet it's own gravity sphere.So far, all I've found are ways to change the "general" gravity Vector3 for the entire scene, but that's it.While I'd hope to add air friction and other physics later on, for now I just want "prioritized" gravity, like in this video (link).You'll note that the floor in the video has gravity, but when he jumps near the spher

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Related to : Ogre3D + Bullet (OgreBullet) | Spherical / Relative Gravity


Ogre3D + Bullet (OgreBullet) | Spherical / Relative Gravity
Category : Game Development
I'm working on an Ogre3D + Bullet project that involves planets in a solar system. For all intents and purposes, I'm looking to give each planet it's own gravity sphere.So far, all I've found are ways to change the "general" gravity Vector3 for the entire scene, but that's it.While I'd hope to add a

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Relative gravity
Category : Programming Languages

I've started using jMonkey engine recently, which is very nice. But I got stuck trying to implement relative gravity.


I want to make planets orbiting around each other (not necessarily in perfectly circular orbit, depends on velocity). So every object should affect other objects.


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Relative Density Vs. Specific Gravity
Category : Hobbies, Games & Toys
Relative density and specific gravity are terms used in the scientific community to gauge the density of a given substance in relation to other substances. SignificanceRelative density is the ratio that demonstrates how dense a substance is in comparison to a given reference material. For exampl

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Android relative layout problem with gravity
Category : Programming Languages

How can i put textview with id="naslov" to the center? I also tried with layout_gravity="center" but that doesn't work either.


<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_pare

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Your Perception of Gravity Is All Relative, Study Finds (LiveScience.com)
Category : Internet

LiveScience.com - In a discovery that could turn science on its head, researchers now find that you are a better judge of how objects fall when you are upright than when you lie on your side.
View the Entire Article

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Your Perception of Gravity Is All Relative, Study Finds (LiveScience.com) :
Category : Internet

LiveScience.com - In a discovery that could turn science on its head, researchers now find that you are a better judge of how objects fall when you are upright than when you lay on your side.
View the Entire Article

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Movieclip scrolling relative to mouse position with gravity
Category : Design Software
I need to scroll several movieclips based on whether the cursor is to the left or right of the screen. I would like the clips to move at different speeds to give the impression of depth. I'd also like there to be a sense of gravity when the mouse stops i.e. I don't want the movieclips to stop moving

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Roll and pitch relative to a reference frame from two gravity vectors on iOS
Category : Operating Systems

I need to find the relative roll and pitch angles (factorization R = R(roll)*R(pitch)*R(yaw)) around the devices y- and x-axes between two frames of a video stream on an iPad 2.
The values returned by the CMAttitude object of the current frame after applying the multiplyByInverseOfAttitude


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OgreBullet incorrect HeightmapCollisionShape shape scale?
Category : Programming Languages

I am trying to load a HeightmapTerrainShape in OgreBullet by (mostly) using the demo code, but my terrain mesh is offset from the HeightmapTerrainShape. I have no clue why this is happening. This is my code:


void TerrainLoader::setTerrainPhysics(Ogre::Image *imgPtr)
{

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Ogre3D
Category : Ubuntu
The best (or one of the best) free (as freedom) 3d-engine Ogre3D is seriously out of date :(
Repository's version now seems to be incompatible with the current version
Is there a chance to update it or compiling is the only way to receive current version?

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TAGS: Ogre3D

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