How can I make my sprite jump up and move forward AT THE SAME TIME?



Category : Game Development
I'm new to coding in general, and I'm trying to make a sprite's movements work. For some reason, he can only jump and THEN move, or move and THEN jump, but never at the same time. I'm using InputProcessor and a TiledMap system. Here's some code : @Overridepublic boolean keyDown(int keycode) { switch(keycode) { case Keys.W: if(canJump) { velocity.y = speed; canJump = false; } break; case Keys.A: velocity.x = -speed; break;

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Related to : How can I make my sprite jump up and move forward AT THE SAME TIME?


How can I make my sprite jump up and move forward AT THE SAME TIME?
Category : Game Development
I'm new to coding in general, and I'm trying to make a sprite's movements work. For some reason, he can only jump and THEN move, or move and THEN jump, but never at the same time. I'm using InputProcessor and a TiledMap system. Here's some code : @Overridepublic boolean keyDown(int keycode) {

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Unable to make ball jump and move same time
Category : Programming Languages
I am able to jump or move left/right any point in time. But unable to jump and at the same time move left/right simultaneously. Am I missing anything? My codes as follows. Thanks for advice. public int rotationSpeed = 100;public float jumpHeight = 8;private bool isFalling = false;void Update () {

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Category : Web Design

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Category : VB & VBnet
Hi!
I'm making a SuperMario kind of game.
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Unity3d C# - Unable to make ball jump and move same time
Category : C & C++ & C#
I am able to jump or move left/right any point in time. But unable to jump and at the same time move left/right simultaneously. Am I missing anything? My codes as follows. Thanks for advice. public int rotationSpeed = 100;public float jumpHeight = 8;private bool isFalling = false;void Update () {

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Category : Programming Languages

I am looking to move a sprite in the same manner as in this video. I am using AndEngine. How do I move that ninja(sprite), complete with move and jump, using the AndEngine Box2D physics extension.


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How to make my sprite Jump? (XNA, C#)
Category : C & C++ & C#

I've been working on a simple platformer game using XNA. I have been having some trouble working out a good jumping algorithm. After getting rid of the messy half done versions of the jumping algorithm all I have left is.


if (keystate.IsKeyDown(Keys.W))
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TAGS: make sprite Jump

How do I make a sprite jump in my XNA game?
Category : Programming Languages

I'm new to XNA and have been having difficulties trying to make my sprite jump. So far all the sprite can do is move left and right across the X axis.


public class Game1 : Microsoft.Xna.Framework.Game
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How to make a sprite jump inside update loop in Cocos2D
Category : Operating Systems

I have a ball sprite that falls from the top and a boy underneath it. When the ball hits the boy's head I want it to follow a parabolic path. I tried using CCJumpTo as follows but I cannot get it to work. I'm calling the action inside the update loop. Am I not allowed to do that? Cant I call CCJu


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