Keep Mini map static after rotating / zooming with camera



Hi I am making a 2D game, where the Camera is able to rotate / zoom in or out on the camera focus (the player usually). However my game also contains a mini-map, and so far whenever I have to rotate / zoom my camera the mini-map rotates and zooms accordingly. This behaviour was expected, but now I am a little stuck on "un-doing" the changes the view transformation has on my mini-map. What I want to happen is to essentially keep my mini-map statically in the same position throughout the game no

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Keep Mini map static after rotating / zooming with camera
Game Development
Hi I am making a 2D game, where the Camera is able to rotate / zoom in or out on the camera focus (the player usually). However my game also contains a mini-map, and so far whenever I have to rotate / zoom my camera the mini-map rotates and zooms accordingly. This behaviour was expected, but now I am a little stuck on "un-doing" the changes the view transformation has on my mini-map. What I want to happen is to essentially keep my mini-map statically in the same position throughout the game no
Movieclip positioning ,zooming&rotating problem
Game Development
Movieclip positioning ,zooming&rotating problem
 
1 Attachment(s)
Hi friends ,
I am facing a big problem in movieclip positioning ,I have created a movieclip with left top left corner as a registration point,In that inside thst created movieclip i placed another one,within this i plced onemore,,,
my Movie clips are preview.img.mc.
Its Not zooming and rotating from the center point also....
i have loaded image into mc,and i perforemd the zoom and rotate and flipping option in preview.img.....But problem occured inthat positiong in center point..
its fixing in

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