Keep Mini map static after rotating / zooming with camera


Hi I am making a 2D game, where the Camera is able to rotate / zoom in
or out on the camera focus (the player usually). However my game also
contains a mini-map, and so far whenever I have to rotate / zoom my
camera the mini-map rotates and zooms accordingly. This behaviour was
expected, but now I am a little stuck on "un-doing" the changes the
view transformation has on my mini-map. What I want to happen is to
essentially keep my mini-map statically in the same position
throughout the game no

I have a video in which there is a disk like structure which keeps
rotating about an axis and is surrounded by a static structure. I have
a point of interest which keeps rotating and makes an angle with the
center of the rotor.



I have to make the
rotor static and the surrounding static structure rotating by rotating
each frame by the angle in opposite direction. Also the video should
be in same size (eg: 480 X 720) and not distorted.


I use
MATLAB for doing this. Please suggest best method to perform this
task.

Development Tools & Services

I did this camera class for "debugging" my graphics, it works fine,
but I dont get why it ends up zooming out more then in.


I
implemented a zoom functionality that works by dragging the screen
with the right mouse button(RMB) (with the left you really drag the
screen around), it works like the Unity editor zoom (when you hold alt
and use theRMB, its a zoom functionality)


The thing is, if
I hold the RMB and shake it like a moron, the zooming will zoom out
more than zoom in, and eventually let everything tinny....I know its
kinda stupid worry of mine, but means theres something not very
precise there.. in the unity editor, shaking it like a moron will

Programming Languages
Is there any way to rotate the map of TileMap without camera?I want to
rotate map but UI like actor ?
Programming Languages
This example asked a couple years back is somewhat relevant:Overlaying
lat/lon points on Google layer in OpenLayersAs my question says, I
have a handful of different vector layers. They are projected
correctly on the map.My base layer is the "Google Default" layer.-When
I pan around, nothing goes wrong, no shifting or anything like
that.-However, when I zoom in OR zoom out, the points temporarily
"shift": so if you zoom in the points "come out" at you. In other
words they don't "stick"
Development
Hi I am making a 2D game, where the Camera is able to rotate / zoom in
or out on the camera focus (the player usually). However my game also
contains a mini-map, and so far whenever I have to rotate / zoom my
camera the mini-map rotates and zooms accordingly. This behaviour was
expected, but now I am a little stuck on "un-doing" the changes the
view transformation has on my mini-map. What I want to happen is to
essentially keep my mini-map statically in the same position
throughout the game no
Game Development
Movieclip positioning ,zooming&rotating problem /> 
1 Attachment(s)
Hi
friends ,
I am facing a big problem in movieclip positioning
,I have created a movieclip with left top left corner as a
registration point,In that inside thst created movieclip i placed
another one,within this i plced onemore,,,
my Movie clips are
preview.img.mc.
Its Not zooming and rotating from the center
point also....
i have loaded image into mc,and i perforemd the
zoom and rotate and flipping option in preview.img.....But problem
occured inthat positiong in center point..
its fixing in
Design Software

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