Keep Mini map static after rotating / zooming with camera



Category : Game Development
Hi I am making a 2D game, where the Camera is able to rotate / zoom in or out on the camera focus (the player usually). However my game also contains a mini-map, and so far whenever I have to rotate / zoom my camera the mini-map rotates and zooms accordingly. This behaviour was expected, but now I am a little stuck on "un-doing" the changes the view transformation has on my mini-map. What I want to happen is to essentially keep my mini-map statically in the same position throughout the game no

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