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Game Development
XNA Level Select Menu
Game Development
I'll try to explain this the best I can. I'm trying to create a level select menu for a game I'm making. The menu is basically a group of blocks numbered 1-16, similar to something like the Angry Birds menu. What I've done is created a cursor, basically just an outline to surround a block, that the user can move to select what level they want to play. What I want it do is move from block to block

Keep Mini map static after rotating / zooming with camera
Game Development
Hi I am making a 2D game, where the Camera is able to rotate / zoom in or out on the camera focus (the player usually). However my game also contains a mini-map, and so far whenever I have to rotate / zoom my camera the mini-map rotates and zooms accordingly. This behaviour was expected, but now I am a little stuck on "un-doing" the changes the view transformation has on my mini-map. What I want t

How can I make my sprite jump up and move forward AT THE SAME TIME?
Game Development
I'm new to coding in general, and I'm trying to make a sprite's movements work. For some reason, he can only jump and THEN move, or move and THEN jump, but never at the same time. I'm using InputProcessor and a TiledMap system. Here's some code : @Overridepublic boolean keyDown(int keycode) { switch(keycode) { case Keys.W: if(canJump) { velocity.y = speed; canJump = f

Ogre3D + Bullet (OgreBullet) | Spherical / Relative Gravity
Game Development
I'm working on an Ogre3D + Bullet project that involves planets in a solar system. For all intents and purposes, I'm looking to give each planet it's own gravity sphere.So far, all I've found are ways to change the "general" gravity Vector3 for the entire scene, but that's it.While I'd hope to add air friction and other physics later on, for now I just want "prioritized" gravity, like in this vide

AndEngine; Box2D - high speed body overlapping, prismatic joints
Game Development
I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it.At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to

Should I be using Reach or HiDef profile if I have large spritesheets?
Game Development
I'm working on a platformer in monogame, that I want to use a large number of sprites for making up items and objects in the background. The main spritesheet I've created is 4095x3734, when I tried to convert it into xmb using XNA Content Compiler, I received an error that Reach Profile only supports 2048x2048. I've read that I can use HiDef which will support 4096x4096, which will be sufficient f

What do I need to get an independent developer license for CryENGINE 3?
Game Development
I have searched Google and CryEngine forums and I can't seem to get a solid answer to this question.I have seen threads where developers are complaining that they can't sell their game because they can't get a licence after finishing their project.Now, I am considering using CryEngine for my game because I like the royalty system, as it means I do not have to make any upfront payments but I don't

Where can I access the installed Maya Bonus Tools?
Game Development
I installed Maya 2013 Bonus Tools... checked plugin manager... don't know what plugin to load to use UV Align feature.Where can I access the installed Bonus Tools?

Why does switching to fullscreen produce this graphical glitch?
Game Development
I followed this tutorial and things were looking good. However, when switching to Fullscreen from 800x600 using alt-enter, I noticed an error in debug output:DXGI WARNING: IDXGISwapChain::Present: Fullscreen presentation inefficiencies incurred due to application not using IDXGISwapChain::ResizeBuffers appropriately, specifying a DXGI_MODE_DESC not available in IDXGIOutput::GetDisplayModeList, or

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