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How can I create a shader that will reproduce this lighting effect on terrain?
Game Development
Notice the way in which the major light source in each image reflects off the ground, as a function of the distance between the light source and the viewer (?).Is this a (bumped) specular map? The effect is seen all over in World of Warcraft; I specifically remember it on the snow in Dun Morogh, and on the shores of Darrowmere lake. Looking directly toward the sun is required. The effect is also c

Is it possible to develop web-based games using Corona SDK?
Game Development
Some clients asked me to develop 2D web-based games and later on they might want to release those games on mobile platforms.I know Corona and I don't want to rewrite my code twice. Is it possible to create web-based games using Corona (the free SDK)?

OnSerializeNetworkView not being called
Game Development
I had everything working fine in JavaScript then switched the player controller to C# for the sake of having everything in the same language. RPCs are still working fine.I have a NetworkView on my gameObject, State Sync is set to off, Observed is set to the correct script.I stripped down OnSerializeNetworkView to this :void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) { Debug

How can I move an object with the Windows Phone accelerometer? [duplicate]
Game Development
This question is an exact duplicate of: How can I control an object with tilt gestures? 1 answer I want to move an object with the Windows Phone accelerometer. If the Windows Phone device is getting tilt to the right, the object should move 50

How do I ensure that perspective and orthographic projection matricies show objects at the same size on the screen?
Game Development
I am working on a 3d scene editor and would like to show the scene in orthographic projection. My current problem is that I am not sure how to calculate the orthographic projection matrix such that the objects do not appear at a completely different size on the screen.I currently have the following 2 functions for calculating the camera projection matrix.Matrix4.createPerspective = function(fov, a

SharpDX, DX11 and Stencil Buffers
Game Development
I'm attempting to draw a shape/texture to the stencil buffer and then clip subsequent renderings to that stencil buffer. I've gone through the SharpDX forums and the section on depth stencil buffers in "Introduction to 3D Game Programming with DirectX 11", but it's still not quite clicking. Here are the two DepthStencilStates I'm switching between to attempt to accomplish this effect: var d

Can I make an entire game in Unity 3D for the iphone? [on hold]
Game Development
Can I make an entire game in Unity 3D for the iphone without using any Objective - C or Cocoa?

How do I create a 'disable minimap' skill for a StarCraft 2 mod?
Game Development
I would like to make a "disable minimap" type of skill, which when used will make an area of the minimap black (such that you can't see enemies or allies on the map). How can I accomplish this?

How do I get the coordinates of a rotated shape in SFML? [on hold]
Game Development
I am trying to get collisions of bullets working, and am using SFML. I am using code to get the position of the points of the rectangle for collisions, however I think there's a way to do this without having to get points but by simply getting the points from SFML, since the shape is a rectangle and the points are stored in that way. Is there a way to do that? Through a combination of getPoint() a

Can I use p/invoke in libraries loaded as assets in Unity Free?
Game Development
I am interested in using utilising third-party libraries in Unity Free.I know Unity can use managed libraries as assets, but only the Pro version supports using native libraries (DllImport within scripts). This thread, however suggests that it is possible to import DLLs in the free version.I would like to utilise native libraries (as a hobbyist I cannot afford the Pro version), but want to do it t

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