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probelm with dll files “isdone.dll [on hold]
Game Development
I'm going crazy with dll files.Everytime when i install a game ( all the games ) l have a problem with isdone.dll. I've formated the windows many times and tried many many solutions and i tried to install the games on my Friends's pc and it worked without any problems.I even tried to change the pilote of the graphic card and without any success. I think that there is a problem with the ram.I use a

How can I show a texture in a separate window in an XNA game?
Game Development
I'm playing around with random map generation and what I want to do is:Input a command to generate a random map.A texture will be created resembling the generation, each pixel resembling each tile.A new window will pop-up, without removing the original one, that will contain the texture.I know how to do this except for the last part. Would someone please tell me how to create a new window and draw

Where to find raw Bezier patch data
Game Development
I'm writing a small program which display some object from Bezier patch data. I saw a Bezier patch data which modelling an elepent in this link I want to ask you where I can find models like this elephent. Thanks so much!

Variables in static library are never initialized. Why? [on hold]
Game Development
I have a bunch of variables that should be initialized then my game launches, but must of them are never initialized.Here is an example of the code:MyClass.hclass MyClass : public BaseObject { DECLARE_CLASS_RTTI(MyClass, BaseObject); ...};MyClass.cppREGISTER_CLASS(MyClass)Where REGISTER_CLASS is a macro defined as follow#define REGISTER_CLASS(className)class __registryItem##className : publi

Unity Frustum Culling Issue
Game Development
I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class.This class simply tells the camera what its top left, bottom left & bottom right corners are. From

How to play animations (GIF, SWF... )?
Game Development
I have many diffrent animations made with flash.I can make it as (1).SWF, (2).GIF or as (3).PNG (every Frame per second).Searched in google... but coudn't find anything usefull.SWF: For SWF i need Flash on the android phone... this is something new to me and because of that i woudn't prefer a solution with that.-> I heard that Flash is not supported on Android for a long time, so this does not wor
TAGS : play animations

How to use UILongPressGestureRecognizer with sprite drag & wait?
Game Development
May be it's asked before also but I couldn't find any good answer.Please tell me how this can be implemented with UILongPressGestureRecognizer?A user drags a sprite from X location to Y location. Then it waits at Y location (touch is not ended yet) for 1 or 2 secs and release the touch i.e touch is ended. In this case, shouldn't following states be triggered in below order for UILongPressGestureRe

Rotating an object about a point (2D) using box2d
Game Development
i just started developing using box2d on flixel and i realise the pivot point of the rotation of an object in box2d is set to the center of an object. i had read on forums and i found out that SetAsBox can change the pivot point of the object, however, i cannot seem to get it work to rotate about a point.what i would like to achieve is to rotate an object about a point like earth revolving around

How can I determine trajectory from distance and time, without initial velocity?
Game Development
I'm attempting to develop a Mortar that needs to lead it's shot to the target enemy. The shot will have a pre-determined constant flight time of (2.5 seconds) and it will have where the enemy should be after that time (if the enemies motion is constant).I'm struggling to figure out the proper equation to get initial velocity (and fire angle required) from just the distance from the predicted locat

How to manage a big map during gameplay?
Game Development
I am about to implement my first big 3D-Map in a game.It is a huge mall, with only one floor and no doors to the shops.I am concerned about the performance. Should the whole map be ready all the time (For example, when you are at the lower right corner of the map, should all assets be available at the upper left corner)?How should I manage this?




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