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How to remove Gravity factor from Accelerometer readings in Android 3-axis accelerometer
Category : Android

Can anyone help on removing the g factor from accelerometer readings. I am using SensorEventListener with onSensorChanged() method for getting Sensor.TYPE_ACCELEROMETER data. I need only pure acceleration values in all directions. So at any state if the device is stable (or in constant speed), it should give (0.0,0.0,0.0) roughly.
Currently, depending on its pitch and roll, it gives me va

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Need help using Accelerometer in iOS
Category : Operating Systems

Dear fellow iOS Developers:

I am working on an app that would play a beep for each position the user holds their iOS device (standing, lying on its front/back, or on its side). At the moment, I am able to play a sound when the user has the device on its side, however, the problem is that because I have the accelerometer values linked with the slider, the beeping sound is continuous

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Get a single accelerometer value
Category : Programming Languages

I'm working on adding a calibration feature to an accelerometer-driven game. For the calibration, I need a single value from the accelerometer. Should I register a listener, get the first value it gives me, and unregister it, or is there a better way to get just one value?

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Add Accelerometer to my game
Category : Mobile Programming

I am new in cocos2d ......i want to set Acceleration to my game
when i rotating device my actor should be move up and down along the y axis
buy when i tried in to device its go to top of the screen every time

i have tried some code here

self.isAccelerometerEnabled = YES; //init method
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelera

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How can I calibrate the accelerometer?
Category : Mobile Programming

I'm using the accelerometer to move an object on my screen.
It's only working when the iphone is flat.

If I use the iPhone in another position, the object is not moving like I want
(the Y axis is not well managed).

So, I've to calibrate the position of the accelerometer, I guess.
But I've no idea how to do this.

Please help me.


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Drawing using accelerometer
Category : Mobile Programming

I'm trying to do a project that is basically a remake of the already
posted apps on the AppStore namely movosity and air paint.
Can anybody give me an idea as to what approach should I take? Thanks in advance

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Accelerometer troubles in WP7
Category : Programming Languages

Im trying to use a shaking motion to clear the content of an inkpresenter, however shaking is just crashing my application. Here is the code:

public class ShakeDetect
private Accelerometer _accelerometer = null;
object SyncRoot = new object();
private int _minimumShakes;
ShakeRecord[] _shakeRecordList;
private int _shakeRec

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Accelerometer samplerate
Category : Mobile Programming

I'm having some problems with the accelerometer. When I first started develop my game the controls felt very snappy and precise, but when adding more graphical elements the accelerometer feels like it's reacting very late and sometimes not as precise as before. I'm having a framerate of around 40fps.

This is where I read the values (as i'm supposed to I guess)

- (void

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accelerometer on android
Category : Android

How to use Android Accelerometer feature to measure the distance when phone moved position? What is the best way to build this kind of application

example on Youtube

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Accelerometer not working
Category : Programming Languages

I am new to android. I want to play a audio file when my mobile get shaking. I know the acceleration code. But when I wrote mediaplayer code I didn't get any output from my device.

public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {

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