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andengine: Add a view containing UI controls on top of andengine using addContentView
by JoeKaras in Programming Languages

I am trying to create an EditText on top of an andengine game to act as an ingame chatbox. The method I am using works fine on Android 2.2.1 IDEOS 2, Emulator Android 2.1, Emulator Android 2.2, Emulator Android 2.3.


UPDATE 25/APR/2012: Recently tested on Samsung Galaxy S SGH-T959 Android 2.1-Update1, it is working fine except for minor alignment issues, is this a problem of Android


AndEngine Applying Transparancy to AndEngine View
by Octopuss in Programming Languages

I am developing a game with the help of andEngine in Android.
I have defined background in layout xml and trying to put some component on the screen using AndEngine.
But the AndEngine captured area is not transparent. All the background captured by AndEngine goes black.
I am using org.andengine.opengl.view.RenderSurfaceView in xml and LayoutGameActivity in code.


Thanks in a


AndEngine: Use of PIXEL_TO_METER_RATIO
by ShayH in Programming Languages

I am new to AndEngine. I have seen use of PIXEL_TO_METER_RATIO in lot of places but not able to understand when and how this constant is used. Can anyone guide to the right direction?


Andengine WakeLock
by Mikebob in Programming Languages

Is that mandatory to give WAKE_LOCK permission in andengine?????
IF i try to remove this WAKE_lock permission I am getting security EXception


logCatERROR:


01-28 09:57:48.417: DEBUG/dalvikvm(166): Added shared lib /system/lib/libjni_latinime.so 0x437577d0
01-28 09:59:02.966: ERROR/AndEngine(225): You have to add
01-28 09:59:02.966: ERROR/AndEngine(225):

AlertDialog in AndEngine
by DMasterX in Programming Languages

I am trying to show a alertdialog but i keep getting this error


01-24 21:52:45.640: E/AndroidRuntime(31119): FATAL EXCEPTION: UpdateThread
01-24 21:52:45.640: E/AndroidRuntime(31119): java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
01-24 21:52:45.640: E/AndroidRuntime(31119): at android.os.Handler.<init>(Handl

Not able to run andengine in Windows 7
by HtW in Operating Systems

I tried with small game using andeninge..Its working in Window XP system. Same project if I import or create a new project using andeninge I get run time error like


07-25 17:34:43.854: E/AndroidRuntime(280): FATAL EXCEPTION: main
07-25 17:34:43.854: E/AndroidRuntime(280): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.m2f/com.m2f.AndengineActivity}:

Documentation for AndEngine
by compcons in Programming Languages

I want to get AndEngine documentation, please can any one tell me how to get that documentation!!


I want to learn about Texture, Scene,


AndEngine within a fragment
by Brent Robinett in Programming Languages

First i am extremely new to AndEngine, so excuse me if this is trivial.


I am wanting to be able to have an AndEngine context with in a Fragment. Or even as a View. I have searched and the best is here BaseGameFragment. This source how ever is outdated with the current source tree and i do not know enough of AndEngine to adapt to new source completely. Main issue being,



AndEngine hangs
by Indonesia in Programming Languages

I'm developing a game using andengine. On my scene i have only 3 sprites moving in the same direction. So the problem is that it sometimes hangs after less than a second and sometimes not. Interface does not respond. Logcat shows no problems at all. It looks like it hangs somewhere inside andengine, but I can't figure it out. I just managed to track it down using step over in OnManagedUpdate me

TAGS : AndEngine hangs

Displaying Ad In AndEngine
by Insomniator in Programming Languages

I am trying to display an advertisement using Greystrip in AndEngine.


I cannot figure out how this is done because it doesnt use a Layout to inflate views, but yet sprites.


i use BaseGameActivity to create my application for each scene i would like to display adds on.


In GreyStrip this is how they tell you to integrate ads in your application..



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