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Android alpha animation: Staying in last animation frame when animation is completed
Category : Programming Languages

I'm fading out an imageview with alpha animation. I'd like the image to stay transparent after the animation. Tried with different combinations of fillAfter and fillEnabled, no luck. How can this be achieved?


pom


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jQuery Animation : changing an animation parameter mid-animation
Category : Programming Languages

Suppose you had a long animation where you were changing the width:


var myTargetWidth = 500;
$(el).animate( { "width" : myTargetWidth }, 5000 );

The animation is asynchronous so your code continues . . .
a couple seconds later you decide to change the target width to 300 . . .
the animation is still runnin


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Objective c - adding threading to UIView animation method results in only one animation running
Category : Development Tools & Services

I've written a method, sortAndSlideHandCards(), that moves 6 UIButtons. Each UIButton is moved to the same position. This is done via a for-each loop and the animateWithDuration method being called on each UIButton.


This method is called for a number of players at the same time. Currently the behaviour results in UIButtons from each player moving but only one at a time. No more than


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javascript animation issue: wrong p tag fades in during animation and links don't hide as supposed to
Category : Web Design

I have two problems with the below javascript that I'm not sure why they're not behaving expected as they should. I'm almost positive it should work but it doesn't. First, the left button doesn't hide when the left most p tag (the first one) for group1 is active even though it should, and the right button doesn't hide when the right most p tag is active (the last one) for group1. As you can see


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jQuery UI show using slide animation jumps to full height before animation starts
Category : Programming Languages

I am trying to create a simple message that slides in and "elegantly" slides the content below it down while it slides in. The problem that I'm having is that the content below the message isn't sliding elegantly, it's "jumping" to the full height of the message before the animation has even started. The same is true for when the message gets hidden - the message slides up, but the height sta


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Android animation shows blank view when reverse animation added
Category : Programming Languages

I have made animation through xml like rotation animation which is to be used for activity transition. the first part is the rotate and scale animation which work togather to show half rotation the work fine but when i add reverse of them with start offset they are showing blank view instead of animation... not showing even the first part of animation which was working correctly..


H


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Android: Rotate animation get back to its real state after finishing the animation?
Category : Programming Languages

I am going to rotate the image in My app.
All Works fine with the Rotation.
But while i rotation animation get finish the Image wil return to its previous position. I want is to remain that image to that rotated state and not to get it back to its real state.


So how to make it possible?
To rotate image I am using below code:


<?xml version="1.0" e

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Core Animation implicit animation doesn't fire unless in event loop
Category : Programming Languages

Don't know why this doesn't work. If I set up a CALayer of some kind, I can't do implicit animation until some even triggers it like a button push or being called from another method. This here below doesn't animate even tho I think i should. It just shows the 'after' state of the layer.


CAGradientLayer *newBar = [CAGradientLayer layer];
CGFloat barHeight = ((pair.am

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iphone animation: How can I move a UIView with animation where the movement accelerate and slow down?
Category : Mobile Programming

In UIScrollView, we can scroll the view and it has a accelerate and decelerate effects, also including bouncing.


Can anyone tell me how to animate view's move like that?


say, I have a imageview on screen, if I want to "throw" this imageview to somewhere, how can I animate the movement of the imageview with that accelerate first then slow down then finally arrived effect?


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Animating UIView problem (matching the expanding animation to the shrinking animation)
Category : Mobile Programming

I'm trying to animate a UIView so that it can grow larger when tapping a button and shrinks down to its original size by tapping the button again.


I do this by adjusting frame to its new size and origin and running the code below.


[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn

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