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Android: Place Large Bitmap behind Small Bitmap and Large Bitmap should take shape of Smaller Bitmap
by tolis626 in Web Design

Okay, have to look to the graphics experts on this one. I have a rectangular bitmap (large) and a circular bitmap (small). I want to place the large rectangular bitmap behind the smaller circular bitmap with the larger rectangular bitmap taking on the shape of the smaller circular bitmap (i.e. the rectangular bitmap should be clipped or otherwise). The smaller circular bitmap has some transp

Converting Bitmap in memory to Bitmap with Bitmap.Config.RGB_565
by Calve Martin in Programming Languages

I have a loaded Bitmap which I would like to convert to set the config to Bitmap.Config.RGB_565. Is there a simple way of converting a Bitmap to this configuration after the Bitmap is already loaded into memory? For example, below I have a bitmap being decoded from the application resources, however, how would I convert an already loaded Bitmap to RG

error C2248: 'Gdiplus::Bitmap::Bitmap' : cannot access private member declared in class 'Gdiplus::Bitmap'
by l2ez4m in Programming Languages

i am getting this error and i dont know why or understand the reason:

vector<double> fourier_descriptor(Gdiplus::Bitmap myBitmap)
vector<double> res;
Contour c;
vector<Pixel> frame;// = c.GetContour(p);
frame = c.GetContour(myBitmap);
return res;

the error is in this line

java.lang.RuntimeException: Canvas: trying to use a recycled bitmap android.graphics.Bitmap
by deanschang in Android

I send message to this handler(here I ommitted some cases) to do some operation on a bitmap and then set the bitmap on the UI. Because the operation on the bitmap is time consuming, I put it in a thread. When I finishing doing this, I set the UI in the UI thread with the method runOnUiThread.
Normally, all this runs well, but in some cases I got the following exception: java.lang.RuntimeE

How to release Bitmap, ReDraw Bitmap, and add it to PictureBox. Without leaking resources or causing much flicker
by Jason Terhorst in Programming Languages

I have a method that draws a Bitmap like so:

public void DrawGrid(){
GridBitMap = new Bitmap(x,y);
MyGraphic = Graphics.FromImage(GridBitMap);
MyGraphic.FillRectangle(BackGround, 0, 0, x, y);
//Then using loops I draw various lines like this
//Then I add the Bitmap to a Picturebox
PictureBox.Image = Grid

How to measure or estimate bitmap size in Android Versions that do not support bitmap.getByteCount()
by futurefields in Android

I recently followed Googles Advice on Bitmap Caching in Android and added my own LruCache from the support library. The LruCache works best if the size of the images in bytes is known to the cache.

The problem ist the getByteCount for bitmaps is only available since Android API Level 11.

How would you guess the size of an bitmap in memory?

Intializing Bitmap variable with bitmap drawable from resources is not working - using ANDROID
by ack in Android

I use the following code to initialize my bitmap variable:

Bitmap bitmap = ((BitmapDrawable)this.model.gameView.context.getResources().getDrawable(R.drawable.pic1)).getBitmap();

When I try to log the width of that bitmap, the log does not even output anything for that call.

I know it's making it to that line, because I traced the code.

in myview while creating bitmap i am getting bitmap size exceeds out of memory exception
by walshtp in Programming Languages

i draw paint using myview here some when open activity that time on myview onsize change() i am getting bitmap size exceeds out of memory exception.please any one having idea suggest me..
here my code is

private Paint mPaint;
private Bitmap mBitmap;
private Canvas canvas;
public class MyView extends View
private Path

Preserving Bitmap values when creating a new Bitmap from System.Drawing.Image
by sinisterDei in Programming Languages

I'm trying to create a resized image from a bitmap, set a new height/width and a new resolution and save it to PNG. I can do this either from directly A) Image.FromFile(filename) or B) New Bitmap(imageSource) to create the the A Bitmap to be passed to B. Both work okay schmokay, but A does not allow me to set a new width/height on creation (but it does allow me to pres

how to draw a small bitmap on a large bitmap at a psition outside the screen in android?
by debuke in Android

Assuming that i have an android phone with max x=400 and max y=300

I have a 5000 by 5000 px bitmap and i display a 400 by 300 part of it on screen. I scroll it around using touch events. I want to draw a smaller bitmap(30 by 30px) onto that larger bitmap at location (460,370). But i cant statically do it(as my game requires). I want to draw and undraw that smaller image according t


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