|Ogre3D Custom Map|
| by semicolonth in Programming Languages|
I have no idea how to do this, but I need some help. I want to make a
custom 'map' for a game(buildings, ground, bridges, etc), and then load it
into Ogre3D. What is the best way to do it?
|Dynamic 2D Ogre3D Texutre|
| by FlyOnTheWall43 in Programming Languages|
I'm trying to create a 2D background for my ogre scene that renders the
camera frames for the QCAR SDK. This is on an iPad with iOS 6.
At the moment I'm retrieving the pixel data like so in
const QCAR::Image *image =
pixels = (unsigned char
|Ogre3D strange behavior|
| by Ivan Maček in Programming Languages|
I compiled Ogre on my Lubuntu 10.04 with LXDE environment, and when I
try to start ./SampleBrowser_d from /bin i have incomplete window...it
haven't got background, I can't click on accept and i can't choose OpenGL
from avaible list..Anybody know what's it and how fix it ?
|Mesh from heightmap in Ogre3D|
| by chadrico in Programming Languages|
Using the Ogre3D engine (C++), I would like to generate a mesh from a
grayscale heightmap. I know that the Terrain tools can do that but I just
want a simple mesh. What would be the best way to do that? This sounds
pretty basic but I can't find my way in the Ogre3d doc.
|Deriving a ray from cursor co-ordinates using Ogre3D|
| by Steve in Programming Languages|
I am creating a spaceship game in which you will be able to fire a laser
from their ship. Basically I want to create a ray from the players ship to
the cursor position. The player can move around but the camera is static.
So far I've tried using
Ray laser =
|Is there a way of combining Ogre3d's Hikari and BlazeDS?|
| by Sigtryggur in Programming Languages|
I am trying to load a swf into an Ogre3d/Hikari application and that swf
uses BlazeDS to communicate with a Tomcat server. The swf is from another
project that is used in a browser environment. So, the swf is served from
Tomcat to the client's browswer. It seems like there are two main issues.
The first is a sandbox issue with using the swf in a different sandbox type
than a browser environ
|Ogre3d restoreConfig causes app to hang on Ubuntu|
| by kraszie in Programming Languages|
Building an app for Ubuntu using Ogre3D, CEGUI, OIS which is now all
compiling and running as expected. Having got the basic app running I
decided to now build a custom config file which I can store both graphics
settings (ie. resolution, fullscreen, etc) as well as other configurable
settings I will need in the app down the track.
As a starting
point I changed from calling mRoot->s
|Creating manual mesh in Ogre3d?|
| by Darin in Programming Languages|
I am getting a bit confused as to why my manually created mesh is not
appearing correctly. I have created the vertex and index buffers and they
seem (although I am not 100% sure) to contain the correct values.
Essentially I am creating a grid of mapSize * mapSize vetrices, at a
height of 0, then creating the triangles out of them.
|How do I link C++/Ogre3D code to Haskell|
| by Murali Ravipudi in C & C++ & C#|
I'm trying to write my rendering code for my application in C++ and
everything else in Haskell. My C++ code links to the boost and Ogre3D
I'm trying to compile/link my Haskell program with
compiled .o files in GHC to no avail, getting errors like this:
undefined reference to `Ogre::Vector3::ZERO'
The command I've come up with so far t
|Ogre3d / Compositor related issue|
| by php in Programming Languages|
I killed my whole day trying to figure out, why the code below is not
I have this .compositor script:
texture rt0 target_width target_height PF_A8R8G8B8