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OgreBullet incorrect HeightmapCollisionShape shape scale?
Category : Programming Languages

I am trying to load a HeightmapTerrainShape in OgreBullet by (mostly) using the demo code, but my terrain mesh is offset from the HeightmapTerrainShape. I have no clue why this is happening. This is my code:


void TerrainLoader::setTerrainPhysics(Ogre::Image *imgPtr)
{
unsigned page_size = terrainGroup->getTerrainSize();
Ogre::Vector3 terrainScale(4096 /

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