|Mac OSX Flash/Flixel Development Xcode|
| by MikeG in Web Design|
I would like to get started developing games with Flixel, but im on a
mac. I have Xcode Installed since i also develop Iphone Apps and i saw an
article on setting up a template for Mac development
https://github.com/AdamAtomic/flixel/wiki/xcode-basic-setup I have tried to
do this but it does not seem to work (maybe its out of date?) does any
ideas on how i could develop on mac osx or should i j
|Change a public var at runtime in as3? (flixel)|
| by Jan D in Programming Languages|
I'm trying to create a guessing game that has the user clicking on
different colored boxes to see which one is correct. I have a public var
that dictates which color(later image) to use. The code is this in my
block2.distributionp = Math.random() * 2;
block2.colorArray = block2.distributionp;
|Flixel - FlxWeapon not showing any bullet|
| by LittleCodeShop in Programming Languages|
I tried to make some bullets(actually swords/daggers) using FTP
FlxWeapon, but some unexpected results was given.
This is how I set up
sword = new BasicSword("Sword", player,
|Flixel - Alpha not working properly|
| by shortylickens in Web Design|
I have something odd happening when I update a FlxSprite's alpha
repeatedly to make it fade out. Instead of taking 150 seconds to fade out
completely (I actually want 15 seconds), it fades out over maybe 2 seconds.
I tried tracing the actual alpha value, and the sprite is invisible when
the alpha value is around 0.95 (95% opacity, ie slightly
Does anyone know how I can
|How to make Flixel ignore transparent images when overlapping?|
| by Vacant Space in Programming Languages|
I created a set of static objects using Photoshop, bunch of walls and
gates, and I made the background transparent. The
image has the same size as my map(600x600x).
So, when i do
FlxU.overlap(bunchOfWalls, myHero, heroHitWalls);, this
function triggers with every movement the Hero makes because it triggers
with every collision detected with the
|Make Flixel (iOS port) support retina graphics|
| by Guid in Operating Systems|
In case you are familiar with the Flixel game engine, open sourced
How would you go about adding support for retina graphics? Like retina
I tried adding @2x atlas pngs and they seem to
load, however I guess the offsets will be incorrect as specified in the
atlas plist. Changing
|ActionScript/Flixel: locking play until animations are complete?|
| by diablo805 in Programming Languages|
I'm currently working on a match-3 style game using ActionScript, more
specifically, Flixel. You can see the rough prototype we have going here:
Disregard how silly
everything looks, I'm currently doing my best to get the core mechanics of
the game in place before we build the rest of the game, but I'm running
into a really weird issue.
|AS3 Object indexing causing Flixel misbehaviour--what's wrong with this code?|
| by GarlicBreath in Programming Languages|
I'm getting my feet wet with AS3, Flixel and component/entity systems
(yes, all at the same time), and my entities (which subclass FlxSprite)
aren't being added correctly (i.e., not at all). I've just spent a good two
hours nailing down the offending line. If I remove it, the rest of the game
chugs along happily.
What's wrong with this code?
public function addCompo
|AS3/Flixel: “Access of possibly undefined property.”|
| by Icecold in Programming Languages|
Pretty new flixel/AS3 user here, though not entirely new to coding.
Anyways, the error is pretty straightforward in it's cause, but not it's
"Error: Access of possibly undefined property
through a reference with static type org.flixel:FlxSprite."
gets thrown 6 times, twice with the property scrap.selected and four times
with scrap.distanceToMouse - I've ma
|Mouse pointer system default hand icon (Flixel game-making library)|
| by JackBurton in Programming Languages|
How to change mouse pointer to system default hand/pointer icon hovering
button, for example?