|In-App Purchase Purchase Request not display purchase window|
| by bhupesh in Programming Languages|
I added an Application in Google Play Market. After that i added two
products and publish them. After that i purchased some products with my
test account. But 2 Days later when i tried to purchase a product. Google
play server not gives me any Error and also not shows Purchase window.
|How to customize the error handling when user choose not to purchase an item in iOS InApp Purchase?|
| by MJRider in Mobile Programming|
For example, when user asked to login during InApp purchase, they can
click on the "Cancel" button, then the app will shoe
connect to the iTunes Store
Is it possible to use our
own callback instead of this standard message?
|Nokia java application In-App Purchase wrong code in purchase completed callback|
| by Surya in Java|
I have a J2ME based application and i am new to IAP purchase. My
scenario is after user purchase the application first time he can then use
the application for 1 month after which he needs to repurchase it and
similarly if he wants to further use it he has to purchase it after every
month. So i have created a boolean variable and after every 30 days i make
it false and then if user purchase the
|Displaying progress indicator while in-app purchase (or restored purchase) on iPhone is being processed|
| by davidar in Mobile Programming|
How do I show a progress indicator during processing of in-app purchase
on iPhone? I know how to display progress/activity indicator itself, but I
need to know when to start it. If I start it right after calling
[[SKPaymentQueue defaultQueue] addPayment:payment];
method I will see the indicator when user is presented
with iTunes account password prompt. I w
|Second attempt to purchase Android unmanaged in-app purchase gives incorrect store dialog box|
| by krs in Android|
I'm having a couple separate but potentially related problems when
testing in-app purchase in my Android app. Both problems seem to have to do
with the Android Market app being flaky. I'm not sure if this is because of
the version of Android Market I have installed (I'm running Android 2.3.6
and my Google Play Store app is version 3.5.16), because of general
flakiness with AM behavior in sandbo
|InApp Purchase - How to detect when Alert 'Confirm Your In App Purchase' is displayed|
| by YBS1 in Operating Systems|
I have my store all setup, everything is working perfectly.
What i'm trying to do now is when they click on a button to buy
something from my app, i'm displaying a custom UIActivityIndicator type
thing to show the users that things are actually loading (and to stop them
from going back in case the alert takes 10+ secs to show up).
have a timeout set to perform after a
|In App Purchase “Thank you. Your purchase was successful.” alert window|
| by Dennis in Operating Systems|
Where is this alert window after successful IAP transaction?
"Thank you. Your purchase was successful."
alert window of "Buy, Cancel" is being shown.
purchasing, however, the alert with 'thank you' is missing.
(Maybe the requirements have changed?)
|Milkman Games iOS in-app purchase for Adobe AIR example never completes purchase in app store|
| by Simon Capewell in Operating Systems|
I bought the iOS in-app purchase native extension for Adobe Flash/AIR
from Milkman Games but am running into a problem, maybe others have seen it
in their testing (I am corresponding with the author about it, but it
doesn’t sound like something he has run into).
When I follow
the example and instructions carefully for a non-consumable in-app
purchase, it asks me (on my iPad):
|Remember user purchase info in server model of in-app purchase|
| by Mahesh in Mobile Programming|
IN BUILT_IN MODEL
If i purchase feature through Non-consumable for
on application,if i delete it,
If i purchase it again,will apple
remember my user_id to purchase it as free?
IN SERVER MODEL?
suppose the app uses server model, may the server use apple to remember
any help please?with explaination?
|Purchase physical product from iPhone app without Apple in app purchase|
| by Brandan in Mobile Programming|
Can an iPhone app allow a user to purchase a physical product (say a pen
or a mouse) from inside an app, without using Apple in app purchase?
Is it allowed by Apple?
If yes, do you know any API that