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Need Button sound to play one Touch not release and null android default sound
Category : Android

1)this is my Main Activity :


package com.art.drumdrum;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
public class MainActivity extends Activity {
SoundPool soundPool = null;
int kickId = 0;
int snar

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Category : Programming Languages

I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).


I'd like to start playback of this audio within at a specified point.


When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.byte


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Category : Operating Systems

i have 2 signals, one containing audio data which is played on speakers. second one contains mic data recording the speakers simultaneously.


what ive done so far: align signals in time domain via correlation. apply fft on overlapping part of both signals and divide one by the other in order to achieve deconvolution.
what am i doing wrong as the resulting audiodata is useless.


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in my app i want music/tune playing in the background in the menus and game. I am using this in the onCreate() method:


ourSong = MediaPlayer.create(SoundActivity.this, R.raw.beat2);
ourSong.start();

however i have to call this in each class and the song starts over again. I am sure this is not the right way to do this and would be grateful if som


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Android sound-engine clicks and cuts off the beginning of a played sound
Category : Software

This might be a general sound issue, but it concerns my app aswell.
I have noticed, that the Android Sound-Engine (at least on Android v2.3.3) need to be "activated" before a sound may be played. After the sound being played, the Sound-Engine deactivates again after a second.
This is hearable as a "click"-sound on activation and deactivation.
The real problem is, that the first s


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Category : Arts & Entertainment
Apple's GarageBand software allows you to record vocals just as you would in a professional studio, whether a capella or as part of a larger musical composition. To get the best results from your GarageBand vocals, you will want to monitor your output (backing music or metronome ticks) through a pair of headphones, so that the sound does not leak into your vocal recording and destroy your recordin

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How to turn off physical button's sound click (sound effects) in my Android app?
Category : Android

I'm developing an Android app where the user is allowed to rest his hand on the device, and I want to disable physical buttons so the user don't get annoyed by unwanted clicks.


I've disabled the back, menu and search buttons with the following:


@Override
public void onBackPressed() {}
@Override
public boolean onPrepareOptionsMenu(Menu menu) {return false;}
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Category : Mobile Programming

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NSString *fileName = [NSString stringWithFormat:alarm.soun

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how to set increase the rate of sound and repeat this sound in Touch down event in iphone sdk
Category : Operating Systems

I am using the 9 button each button has a tag.
when I single touch mp3 file play on Touch Up Inside method.
and when I touch held increase the sound rate of mp3 file.
The main issue - it is also playing the sound when I release the button.
and I want to this-
-When I keep it pressed, the sound file should repeat itself until I
release the button on the Touch Down m


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