|HTML: How to start Sound playback from URL mid-file without buffering all sound data to that point|
| by Krysole in Programming Languages|
I have a long mp3 file hosted on a standard apache server (30 minutes
long so far, but I would like it to work with longer sounds too).
I'd like to start playback of this audio within at a specified point.
When attempting to use Flash Actionscript 3, my basic tests
show that ALL the audio from the start to the position I choose is buffered
before playback (Sound.byte
|eliminate known audio from recorded sound to estimate background sound level via deconvolution|
| by postmortemIA in Operating Systems|
i have 2 signals, one containing audio data which is played on speakers.
second one contains mic data recording the speakers simultaneously.
what ive done so far: align signals in time domain via correlation.
apply fft on overlapping part of both signals and divide one by the other
in order to achieve deconvolution.
what am i doing wrong as the
resulting audiodata is useless.
|Need Button sound to play one Touch not release and null android default sound|
| by hyperNURb in Android|
1)this is my Main Activity :
public class MainActivity extends Activity
SoundPool soundPool = null;
int kickId = 0;
|How to Build Surround Sound With Ample Bass & Good Music Sound|
| by RockinZ28 in Electronics|
When setting up a surround sound system you need to make sure you have
adequate speakers connected to your receiver. There are dozens of different
speakers available for receivers, all with varying quality. However, if you
want a surround sound system with ample bass and solid sound, you need to
select a speaker system with specific settings. High-quality surround
sound speakers allow you to hear
|Android- playing background sound and changing volumes and turning sound on/off|
| by David Mercer in Programming Languages|
in my app i want music/tune playing in the background in the menus and
game. I am using this in the onCreate() method:
= MediaPlayer.create(SoundActivity.this, R.raw.beat2);
however i have to call this in each
class and the song starts over again. I am sure this is not the right way
to do this and would be grateful if som
|Android sound-engine clicks and cuts off the beginning of a played sound|
| by Matt1970 in Software|
This might be a general sound issue, but it concerns my app aswell.
I have noticed, that the Android Sound-Engine (at least on Android
v2.3.3) need to be "activated" before a sound may be played. After the
sound being played, the Sound-Engine deactivates again after a second.
This is hearable as a "click"-sound on activation and deactivation.
The real problem is, that the first s
|How to Record Vocals With Sound Settings & No Sound Headphones in Garage Band|
| by Bakafish in Arts & Entertainment|
Apple's GarageBand software allows you to record vocals just as you would
in a professional studio, whether a capella or as part of a larger musical
composition. To get the best results from your GarageBand vocals, you will
want to monitor your output (backing music or metronome ticks) through a
pair of headphones, so that the sound does not leak into your vocal
recording and destroy your recordin
|Controlling volume of a Clip when using Java Sound (javax,sound.sampled)|
| by Maine in Java|
I'm using Java sound to play back a number of sound samples with the
Given this, what is the best way to
control the playback volume?
In particular, I'm very keen that
the solution will work reliably across platforms.
|How to play a sound file at maximum volume in iOS without a sound indicator change|
In my app I'm required to play a sound from a volume of 0 to maximum
system volume (it's an alarm app).
I currently use
AVAudioPlayer to play the sound and MPMusicPlayerController to maximize the
device's volume for the duration of the alarm
MPMusicPlayerController.applicationMusicPlayer.volume = 1.0;
NSString *fileName = [NSString stringWithFormat:alarm.soun
|How to dynamically create new Sound objects based on raw WAV / DATA or other Sound object?|
| by ganok_tor in Web Design|
Is there any AS3 library or code-snippet that can create altered
versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object;
A ByteArray object;
Some other audio
file format source;
For example, say you have a "dry" sound of a
gun-shot. You could:
Make a Reverberated version to make it sound
Make a Low-pass fil