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Need Button sound to play one Touch not release and null android default sound
Category : Android

1)this is my Main Activity :

package com.art.drumdrum;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
public class MainActivity extends Activity {
SoundPool soundPool = null;
int kickId = 0;
int snar

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HTML: How to start Sound playback from URL mid-file without buffering all sound data to that point
Category : Programming Languages

I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).

I'd like to start playback of this audio within at a specified point.

When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.byte

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eliminate known audio from recorded sound to estimate background sound level via deconvolution
Category : Operating Systems

i have 2 signals, one containing audio data which is played on speakers. second one contains mic data recording the speakers simultaneously.

what ive done so far: align signals in time domain via correlation. apply fft on overlapping part of both signals and divide one by the other in order to achieve deconvolution.
what am i doing wrong as the resulting audiodata is useless.

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Android- playing background sound and changing volumes and turning sound on/off
Category : Programming Languages

in my app i want music/tune playing in the background in the menus and game. I am using this in the onCreate() method:

ourSong = MediaPlayer.create(SoundActivity.this, R.raw.beat2);

however i have to call this in each class and the song starts over again. I am sure this is not the right way to do this and would be grateful if som

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Android sound-engine clicks and cuts off the beginning of a played sound
Category : Software

This might be a general sound issue, but it concerns my app aswell.
I have noticed, that the Android Sound-Engine (at least on Android v2.3.3) need to be "activated" before a sound may be played. After the sound being played, the Sound-Engine deactivates again after a second.
This is hearable as a "click"-sound on activation and deactivation.
The real problem is, that the first s

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How to Record Vocals With Sound Settings & No Sound Headphones in Garage Band
Category : Arts & Entertainment
Apple's GarageBand software allows you to record vocals just as you would in a professional studio, whether a capella or as part of a larger musical composition. To get the best results from your GarageBand vocals, you will want to monitor your output (backing music or metronome ticks) through a pair of headphones, so that the sound does not leak into your vocal recording and destroy your recordin

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How to Build Surround Sound With Ample Bass & Good Music Sound
Category : Electronics
When setting up a surround sound system you need to make sure you have adequate speakers connected to your receiver. There are dozens of different speakers available for receivers, all with varying quality. However, if you want a surround sound system with ample bass and solid sound, you need to select a speaker system with specific settings. High-quality surround sound speakers allow you to hear

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How to turn off physical button's sound click (sound effects) in my Android app?
Category : Android

I'm developing an Android app where the user is allowed to rest his hand on the device, and I want to disable physical buttons so the user don't get annoyed by unwanted clicks.

I've disabled the back, menu and search buttons with the following:

public void onBackPressed() {}
public boolean onPrepareOptionsMenu(Menu menu) {return false;}
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How to play a sound file at maximum volume in iOS without a sound indicator change
Category : Mobile Programming

In my app I'm required to play a sound from a volume of 0 to maximum system volume (it's an alarm app).

I currently use AVAudioPlayer to play the sound and MPMusicPlayerController to maximize the device's volume for the duration of the alarm

MPMusicPlayerController.applicationMusicPlayer.volume = 1.0;
NSString *fileName = [NSString stringWithFormat:alarm.soun

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how to set increase the rate of sound and repeat this sound in Touch down event in iphone sdk
Category : Operating Systems

I am using the 9 button each button has a tag.
when I single touch mp3 file play on Touch Up Inside method.
and when I touch held increase the sound rate of mp3 file.
The main issue - it is also playing the sound when I release the button.
and I want to this-
-When I keep it pressed, the sound file should repeat itself until I
release the button on the Touch Down m

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