|How to cut a “hole” inside a rectangular Sprite to see the Sprite underneath? (ActionScript 3)|
| by BabaBooey in Programming Languages|
Everytime I google this question I see confusing information about masks
and blends, none of which seems to directly apply to what I think should be
an easy thing...
There are three Sprites involved here...the
lowest layer sprite is pretty much a background. I want to overlay a
translucent Sprite on top of the background and then I want the third,
top-most Sprite to act as a hole, s
|Cocos2D help: How to rotate a sprite continuously and generate child sprites in the rotating sprite|
| by Sankarsan Bose in Programming Languages|
I am new to cocos2D can anyone suggest an easy solution to the
I have a windmill with 8 bars on the windmill with
each bar separated by 45 degrees, where half of the windmill is on screen
and half is outside the screen. I want to rotate the windmill and make it
rotate forever. Also I want to attach a child at the end of the windmill
bars and it will rotate along with the wi
|Cocos2d - Change sprite animation (sprite sheet) based on touch|
| by TRobison in Web Design|
I think I am mostly after a critique of the way I am using my Player
class, and how to improve it.
My spritesheet contains all the
sequences I feel I need for the actions I am after. But what I would like
initially, is that when my "jump" button is pressed, that the animation the
character is going through is stopped, and the "jump" sequence from the
spritesheet it used. (walk - fo
|AS3 adding children to sprite affecting sprite dimensions…wierdly|
| by br0wn in Programming Languages|
I have a 'InvZone' class in flash that extends sprite. The idea is that
this class will create an array of Sprite children, compute and assign
x,y,width and height properties to them and then addChild them in rows (how
many rows and children being specified in the arguments).
the sprite (invZone) and its children (invWindow) are in the Flash library.
There they have symbols
|How to change the path of a falling sprite and let the sprite fall in curve way into a specific position in Andengine?|
| by demetris in Programming Languages|
I am having a sprite which falling to bottom.. Now in the touch action I
want to change the path of that sprite and let it fall in a curve
way(projectile manner).. Please suggest me what should use..
|How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager|
| by ezzze in Mobile Programming|
I have two static (STATIC_MASS) SpaceManager sprites. One is a child of
the other - by which I mean that one sort of builds up the other one, but
although the child's images shows up in the right place, the child doesn't
seem to exists in the chipmunk physics engine, like I would expect. In my
case, I have a backboard (rectangular sprite) and a hoop (a circular
sprite). Since I might want t
|A tool to reverse the process of sprite composition by ImageBundle and split the generated sprite back into image snippets|
| by David in Development Tools & Services|
Is there any tool out there (perhaps the GWT compiler itself can be used
as a standalone app) for generating individual images from the
*.cache.png files created during compilation?
is the mapping information (for sprite geometries) available via an
I looked up information on the GWT repository, the
documentation, here on StackOverflow, and possibly
|Rotating a cocos2d sprite on an anchor point outside of the sprite|
| by Mihai Mocanu in Programming Languages|
Currently the setanchor function only sets the anchor within the sprite
frame. Is there any (easier) wway to change the anchor point to a
coordinate on screen space? My purpose is to allow the sprite to rotate
around a circle.
TIA for any suggestions made.
|Change a sprite texture, with image from a sprite-sheet|
| by tontod in Programming Languages|
This is how I create a sprite with texture form
a sprite-sheet. But how do I change the sprites texture later on?
I have tried using setTexture but I can't get i working.
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithF
|How to add multiple sprite sheets in cocos2D and make it seem like one sprite?|
| by amiT jaiN in Programming Languages|
Please help me anyone of possible. I am building a game where I will be
loading multiple CCSpriteBatchNode objects and make them change
co-ordinates and rotate the frames so it would seem as if the they are
animated and they are moving. I have already achieved moving one
CCSpriteBatchNode object from one coordinate to another and it is animated.
Now I need it to do another very different animat