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Moving an element smoothly to its new position without manually setting its position


Moving an element smoothly to its new position without manually setting its position

By : sampayne1987
Date : November 20 2020, 04:01 AM
this one helps. everybody for your answers! And although all of them work somewhat, they do not work as soon as the layout becomes more complex, or if you try to hide/show more/other objects.
So I spend the past few hours creating a Javascript solution that I think will work in any situation (and on any browser too).
code :
SetDisplay( "block2", "none" );
SetDisplay( "block3", "none" );
SetDisplay( "block4", "none" );
SetDisplay();
SetDisplay( "block2", "" );
SetDisplay();


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change position of an element smoothly

change position of an element smoothly


By : Julian Bruinsma
Date : March 29 2020, 07:55 AM
I wish this helpful for you If you remove the fadeouts from your jquery function, you should achieve what you are wanting:
code :
$(window).scroll(function(){
    if($(this).scrollTop() > pos.top+menu.height() && menu.hasClass('default')){
        menu.removeClass('default').addClass('fixed');
    } else if($(this).scrollTop() <= pos.top && menu.hasClass('fixed')){
        menu.removeClass('fixed').addClass('default');
    }
});
Moving element from position to position with jquery/angular

Moving element from position to position with jquery/angular


By : freeliver
Date : March 29 2020, 07:55 AM
To fix the issue you can do I recommend including the selection state as part of the data model, then binding the view based on the selection data. The important points being:
Track the selected item as part of the $scope, and selection state as part of the item data Filter selected items out of the navigation list Bind the detail view to the selected item
code :
<div ng-controller="ListController">
  <ul>
    <li ng-repeat="item in itemList | filter:{isSelected:false}" 
      ng-class="{selected: item.isSelected}" ng-click="select(item)">
      {{item.desc}}</li>
  </ul>
  <div ng-hide="!selectedItem">
    <hr/>
    The selected item is:
    <p class="selected">{{selectedItem.desc}}</p>
  </div>
$scope.itemList = [
    {
        "desc": "Item A",
        "isSelected": false
    },
...
$scope.selectedItem = null;
$scope.select = function(selectedItem) {
    // Deselect existing
    if ($scope.selectedItem) {
        $scope.selectedItem.isSelected = false;
    }
    // Select new
    selectedItem.isSelected = true;
    $scope.selectedItem = selectedItem;
};
Moving a camera from it's current position to a specific position smoothly in unity?

Moving a camera from it's current position to a specific position smoothly in unity?


By : Deep Rathaur
Date : March 29 2020, 07:55 AM
With these it helps Try this, set your transform position and rotation to a targetposition object. since the transition has to be done over multiple frames you have to put this under update method. you can set an variable to enable or disable the camera movement. just change the targetposition and enable the camera movement to move the camera.
code :
public GameObject Targetposition;
public bool camera_move_enabled;

void Update () {

  if(camera_move_enabled){
       Maincamera.transform.position = Vector3.Lerp (transform.position, Targetposition.transform.position, speed * Time.deltaTime);
       Maincamera.transform.rotation = Quaternion.Lerp (transform.rotation, Targetposition.transform.rotation, speed * Time.deltaTime);
  }

}

public void UserClickedCameraResetButton()
{
    Targetposition.transform.position = new Vector3(106, 68, 15);
    Targetposition.transform.rotation = new Vector4(40, 145, 0);
    camera_move_enabled = true;
}
transform.position teleporting. Not smoothly moving

transform.position teleporting. Not smoothly moving


By : user1780968
Date : March 29 2020, 07:55 AM
it helps some times Vector3.MoveTowards is needed to be run everyframe, that's why I mentioned * Time.deltaTime in comment.
At 5s, rb's velocity becomes zero and isHookActive becomes false, and thus Vector3.MoveTowards is not called everyframe.
code :
if (Input.GetKeyDown(KeyCode.B))
{
    isHookActive = true;
    rb.AddForce(Vector3.forward * Thrust);
}
if (isHookActive )
{
    if (timeHookTraveling >= HookTravelTime) //if the hook traveled for more than hookTravelTime(5 seconds in your case)
    {

        print("hehemeth");
        rb.velocity = Vector3.zero; //negate addforce from before
        isHookActive = false;//reset this bool so your Update will not check this script until you don't activate it in your ThrowHook
        timeHookTraveling = 0f;//reset the travel time for your next hook activation
    }

    else//if you havent hit 5 keep increasing
    {
        timeHookTraveling += Time.deltaTime;//increase your travel time by last frame's time
    }
}

else if (!isHookActive && transform.position != Target.position)
{
    transform.position = Vector3.MoveTowards(transform.position, Target.position, Thrust * Time.deltaTime);
}
if (Input.GetKeyDown(KeyCode.B))
{
    isHookActive = true;
    rb.AddForce(Vector3.forward * Thrust);
}
if (isHookActive )
{... }
How to get position().left/top of an element before setting it to absolute position?

How to get position().left/top of an element before setting it to absolute position?


By : user4675215
Date : March 29 2020, 07:55 AM
it helps some times I need to get the current position(top, left) of an element before I set it to absolute position . , If you're trying to get it's css defined left position, use
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