how to make a lingering message in pygame

how to make a lingering message in pygame

By : Prabu
Date : November 21 2020, 04:01 AM
this will help Just keep track of the passed time and use a conditional statement like if passed_time < 5000: FONT.render_to(...).
code :
import pygame as pg
from pygame import freetype

screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
BG_COLOR = pg.Color('gray12')
BLUE = pg.Color('dodgerblue')
FONT = freetype.Font(None, 42)
start_time = pg.time.get_ticks()

done = False
while not done:
    for event in pg.event.get():
        if event.type == pg.QUIT:
            done = True

    if pg.time.get_ticks() - start_time < 5000:  # 5000 ms
        FONT.render_to(screen, (100, 100), 'the message', BLUE)


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Make lingering hover repeat action in jQuery

Make lingering hover repeat action in jQuery

By : William Pritchard
Date : March 29 2020, 07:55 AM
it fixes the issue , You could use setInterval like this :
code :
var myInterval = false;
      $that = $(this); 
      // need to save $(this) as 'this' will be different within setInterval
      myInterval = setInterval(function(){
      }, 100); // repeat every 100 ms
   },function() {
      clearInterval(myInterval);  // clear the interval on hoverOut
Pygame - How to make pygame.mouse.get_pos in a rectangular area

Pygame - How to make pygame.mouse.get_pos in a rectangular area

By : user3072194
Date : March 29 2020, 07:55 AM
wish of those help Basically, the question is asking how to get the mouse location for a rectangular area. So, instead of just finding if the mouse is on, for example, the coordinates 100, 100, it would find if the mouse is inside a rectangular area with the corners being at 100, 100, or where ever the rectangle is.
code :
import pygame, sys

pygame.init(); clock = pygame.time.Clock()
scr = pygame.display.set_mode((640, 480))

image = pygame.image.load('image.png')
rect = image.get_rect()
rect.center = (320, 240)

while True:
    scr.fill((0, 0, 0))
    scr.blit(image, rect)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit(); sys.exit()

    if pygame.mouse.get_pressed()[0]:
        if rect.collidepoint(pygame.mouse.get_pos()):
            print 'The mouse was click inside the image.'
Pygame Variable message to screen

Pygame Variable message to screen

By : jao
Date : March 29 2020, 07:55 AM
wish helps you cast timerr as a str when you pass it to mst, you can cast in mst but then you are casting all data passed to a string which are all already strings bar timerrr so that would be a bit redundant:
code :
mst(str(timerr), black, 50, 90, 45)
Pop up message box in PyGame

Pop up message box in PyGame

By : vendarkII
Date : March 29 2020, 07:55 AM
may help you . You can treat popup window as another sprite in Pygame.
Create class with draw(), update(), handle_event() and use similar to Player and Enemy.
pygame help error message "pygame.error: Text has zero width"

pygame help error message "pygame.error: Text has zero width"

By : priya uthaya
Date : March 29 2020, 07:55 AM
Does that help Okay so this is my code and the error I am getting is this , The error is causes be the call of pygame.quit() in end:
code :
def end(): 
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