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Xcode generated CoreData files cannot be processed by Copy Bundle Resources build phase


Xcode generated CoreData files cannot be processed by Copy Bundle Resources build phase

By : user2185455
Date : November 21 2020, 04:01 AM
wish of those help I added CoreData to my app MY_APP: , EDIT:
I contacted Apple, and they provided a solution:
code :
let entity = NSEntityDescription.entity(forEntityName: "MyEntity", in: managedContext)! 


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How do I add files to the Copy Bundle Resources build phase with an Xcode4 Project Template

How do I add files to the Copy Bundle Resources build phase with an Xcode4 Project Template


By : user3473235
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further This should help. After the Class-Resources key-value pair, you can add files somehow. I couldn't figure that out but I'm sure you can find it somewhere.
EDIT: Actually, i think an easier way is to in the Definition part, after the Path key, add a TargetIndices key (an array). With some experimenting you should be able to find out what value to put on one item of that array to put it in the Copy Bundle Resources build phase.
Variables to access the "copy bundle resources" xcode build phase files?

Variables to access the "copy bundle resources" xcode build phase files?


By : virusxxx
Date : March 29 2020, 07:55 AM
this will help I have a few .txt files my app accesses and gets data from. , You should use one of the NSBundle methods. The most basic is:
code :
NSString *path = [[NSBundle mainBundle] pathForResource:@"filename"
                                                 ofType:@"txt"];
How to add .fsh/.vsh shader files to Xcode so they are added to Copy Bundle Resources phase automatically?

How to add .fsh/.vsh shader files to Xcode so they are added to Copy Bundle Resources phase automatically?


By : Jonapi
Date : March 29 2020, 07:55 AM
I hope this helps you . My workaround is that I go to File > New File > Others > Empty files and name them as shader.vertsh and shader.fragsh.
I guess Xcode automatically adds files with dot 3/4 extensions to compile phase.
What is the difference between Copy Bundle Resources and Copy Files for Xcode build phases?

What is the difference between Copy Bundle Resources and Copy Files for Xcode build phases?


By : Lea
Date : March 29 2020, 07:55 AM
wish help you to fix your issue Copy Bundle Resources phase copies files that you want to be available in your bundle (.app). On the other hand Copy Files phase copies files to other (standard) locations accessible from your application (for example to /Library/Fonts) giving you also the option to copy them only when installing. You can also see relevant documentation here
The Copy Bundle Resources build phase contains this target's Info.plist file 'Info.plist' in xcode 6?

The Copy Bundle Resources build phase contains this target's Info.plist file 'Info.plist' in xcode 6?


By : Bela Klotz
Date : March 29 2020, 07:55 AM
it should still fix some issue https://developer.apple.com/library/ios/qa/qa1649/_index.html
The Apple documentation says you just remove the info.plist file from the following phase.
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