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Java logic - strange things happening in while loop


Java logic - strange things happening in while loop

By : ane
Date : November 25 2020, 04:01 AM
hope this fix your issue In this case, we can't know the entire behavior of the loop, b/c that depends on the dynamic behavior of your BT device (which we don't have access to). The data that device is sending is arguably the most important factor in anticipating what the loop does.
As you mentioned in the comments, the device is sending data in an unexpected way -- that is, chunks of ever-increasing length, always with byte1 (90 or -91) at the front. Because your loop runs quickly compared to the speed of the BT link, it probably always happens to read byte1 first. I expect that mmInStream.read() returns 1, then 2, then 3, and so on, for 21 or 24 iterations, until a full valid packet is sent. And this explains the behavior you saw.
code :


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Weird strange things happening in repository record!

Weird strange things happening in repository record!


By : Evan
Date : March 29 2020, 07:55 AM
it fixes the issue You're using the Structs we provide instead of instantiating an Appointment object. Do everything you're doing here, but create an Appointment instance and assign it the values. Then pass that instance to the repo.
Strange things happening to my table view

Strange things happening to my table view


By : Haja Camara
Date : March 29 2020, 07:55 AM
seems to work fine set tag to cell whet you cnfigurating it: in my table I have some sections and some cells in every section. So, cells from first (0) section has tag 0...9999. from second - 10000...19999 adn so on. I mean tag of cell = 10000*number of section PLUS number of raw of this cell in ths section. then, to calculate what exacly is ths cell, I see how many 10000 tag has, to calculate from what sectiont it is, and how many >10000 tag has to calculate from what raw it is. So, I have section and raw from my table view.
code :
cell.contentView.tag = indexPath.row+10000*indexPath.section; //or any you like
[cell.contentView addSubview:button]; //adding your button
int row=0;
int section=0;
long tag = [sender superview].tag;
NSLog(@"tag: %ld", tag);
for (int i = 0; i<[data count]; i++) {
    if (tag>=10000) 
    {
        tag-=10000;
        section++;
    }
    else i = [data count];
}
row = tag;

NSIndexPath *indexPath = [[NSIndexPath alloc] initWithIndex:section];
indexPath = [indexPath indexPathByAddingIndex:row];
[tableView cellForRowAtIndexPath:indexPath];
Some strange things are happening on my jQuery slide() function with delay()

Some strange things are happening on my jQuery slide() function with delay()


By : Akhtar Zain Tariq
Date : March 29 2020, 07:55 AM
it helps some times You can try a promise to ensure that slide up happens before slide down
Promise...
code :
$('#link1').on('click', function() {
  $.when($('#div2').slideUp()).done(function() {
    $('#div1').slideDown();
  });
});

$('#link2').on('click', function() {
  $.when($('#div1').slideUp()).done(function() {
    $('#div2').slideDown();
  });
});
#div1,
#div2 {
  display: none;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<ul>
  <li><a id="link1">link 1</a>
  </li>
  <li><a id="link2">link 2</a>
  </li>
</ul>

<div id="div1">div 1</div>
<div id="div2">div 2</div>
Strange things happening for me with Bootstrap's 992px breakpoint

Strange things happening for me with Bootstrap's 992px breakpoint


By : D. Kadow
Date : March 29 2020, 07:55 AM
seems to work fine (Actually this is a good question - just your code is overly complex for a simple question.)
Your CSS uses a lot of declarations like this one:
code :
@media screen and (max-width: 992px) {
  header .navbar-toggle {
    display: block;
    ...
[  --> max  ]
@media (min-width: 992px) {
  .col-md-1, .col-md-2, ...
[  min --->  ]
Strange things are happening with WindowsFormsApplication C#

Strange things are happening with WindowsFormsApplication C#


By : SubbuG
Date : March 29 2020, 07:55 AM
around this issue The problem is that your application is running to fast.
By creating a new instance of Random every call to GeneratingInt, you're seeding the random with the current time. When run in a tight loop, this causes the random generator to provide the same number every time.
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