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Colors in C++ win32 console


Colors in C++ win32 console

By : user3849899
Date : October 21 2020, 11:12 PM
this one helps. This depends on which OS you are using.
If you're using windows you want SetConsoleTextAttribute:
code :


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How Can I call a C++ Win32 DLL from another C++ win32 Console Application

How Can I call a C++ Win32 DLL from another C++ win32 Console Application


By : Gary Carino
Date : March 29 2020, 07:55 AM
I hope this helps . Not completely sure what you questions are but:
It doesn't really matter which option you use it is just a matter of what the wizard does for you; if you use the third option then the wizard creates a bit in your header file that looks like this:
code :
#ifdef TEST_EXPORTS
#define TEST_API __declspec(dllexport)
#else
#define TEST_API __declspec(dllimport)
#endif
How to execute child console programs without showing the console window from the Win32 GUI program?

How to execute child console programs without showing the console window from the Win32 GUI program?


By : Poyraz Kartal
Date : March 29 2020, 07:55 AM
I hope this helps . (I've searched SO answers and found no clear solution to this problem.) , Setup the STARTUPINFO like this for the CreateProcess call:
code :
    STARTUPINFO si = { 0 };
    si.cb = sizeof(si);
    si.dwFlags = STARTF_USESTDHANDLES | STARTF_USESHOWWINDOW;
    si.hStdInput = GetStdHandle(STD_INPUT_HANDLE);
    si.hStdOutput =  GetStdHandle(STD_OUTPUT_HANDLE);
    si.hStdError = GetStdHandle(STD_ERROR_HANDLE);
    si.wShowWindow = SW_HIDE;
VC++ Win32 Console App vs Win32 App Configuration

VC++ Win32 Console App vs Win32 App Configuration


By : user3210713
Date : March 29 2020, 07:55 AM
this one helps. apologies if this a bit vague but I don't have the overview to be more incisive... I have been learning Windows C++ programming for a while now and started with console apps (without questioning things too much) and have now progressed to Win32 apps (DirectX etc). I think I have a reasonable idea what goes on when I initiate a Win32 app : WinMain, setting CallBacks for the message loop etc. However I have realised that I have no idea what goes on when I create a Win32 Console App. I define a _tmain function in VC++ inside a Console App project configuration which gets executed by a console window that 'magically' flicks into and out-of existence with the required linkage to the various iostreams eg. cin/cout. Presumably this is all set-up by the Win32 console app project build option that I select - however a cursory look at the configuration options across the 2 builds doesn't really throw light on the difference. Would you provide/point-to a summary of what's going on...? . , It is the Subsystem link option for a C++ link target.
code :
http://msdn.microsoft.com/en-us/library/fcc1zstk.aspx
Win32 Where is the console code running? Console hang when used from multiple threads

Win32 Where is the console code running? Console hang when used from multiple threads


By : Quick Sand
Date : March 29 2020, 07:55 AM
I hope this helps . Since you didn't provide any code, I'll just throw an educated guess in here:
As far as my knowledge goes, Win32 Console class is not thread safe (Unlike System.Console class in .NET which IS thread-safe).
Why does Win32 console cursor stop blinking after making the console full screen?

Why does Win32 console cursor stop blinking after making the console full screen?


By : john1214
Date : March 29 2020, 07:55 AM
like below fixes the issue As Eryksun pointed out, this appears to be a bug in the WinAPI.
A solution I found for now appears to be call ShowWindow() with SW_MINIMIZE and then call it again with SW_SHOWMAXIMIZED.
code :
// Set the window to full screen (windowed mode)
ShowWindow(handle, SW_MINIMIZE);
ShowWindow(handle, SW_SHOWMAXIMIZED);
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