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How can I make my application scriptable in C#?


How can I make my application scriptable in C#?

By : user3850937
Date : October 18 2020, 11:12 AM
To fix this issue Have you thought about IronPython or IronRuby?
code :


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How to make an application scriptable in Linux

How to make an application scriptable in Linux


By : xiaochun he
Date : March 29 2020, 07:55 AM
I hope this helps . The usual way is to expose some CLI commands and allow users to use them in whatever shell/script language user writes; see f.e. imagemagick, which exposes a number of commands to convert images between formats and apply transformations. This works well in any OS.
This can also work with interactive programs, although it is rare. You can use D-BUS interface (which gets more and more popular in both GNOME and KDE), although it is more for processing events or sending simple commands. You might want to make an interactive or daemon-like program which exposes D-BUS (or even simple socket/pipe-based) interface, plus some simple CLI calls that wraps sending commands so that the interface is much simpler. See moc/mocp ("Music On Console Player") or xmms2. This works well in any OS, but usually needs some time to work out implementation details on different OSes.
What is the best option to make my .NET UI application scriptable?

What is the best option to make my .NET UI application scriptable?


By : user2431898
Date : March 29 2020, 07:55 AM
around this issue You might want to look into Visual Studio Tools for Applications (VSTA). I looked at this a couple of years ago. It's like a newer version of VBA, except the end user can program in any .NET language and use the .NET framework base class library. Also, you can distribute a visual studio-like IDE, including a compiler, and debugger.
Is OSX Lion Preview application scriptable?

Is OSX Lion Preview application scriptable?


By : Sahil
Date : March 29 2020, 07:55 AM
hope this fix your issue Preview is not now, and have never been AppleScript-able, which does suck. It'd be nice if it were, though.
code :
sudo defaults write /Applications/Preview.app/Contents/Info
NSAppleScriptEnabled -bool YES 

sudo chmod a+r /Applications/Preview.app/Contents/Info.plist 
Rhino - Scriptable method: Object get (String name, Scriptable start) not finding the correct key (numeric string)

Rhino - Scriptable method: Object get (String name, Scriptable start) not finding the correct key (numeric string)


By : marcan
Date : March 29 2020, 07:55 AM
To fix this issue I realize this doesn't explicitly address your question (which is that you want to understand), but I wanted to recommend that you just decide not to understand.
Just implement Scriptable.get(int,Scriptable) like this:
code :
Object get(int index, Scriptable start) {
  return this.get(String.valueOf(index),start);
}
Scriptable Application Example

Scriptable Application Example


By : user5260066
Date : March 29 2020, 07:55 AM
help you fix your problem This is easier than I thought! Some things to note:
You must enable your Cocoa app to receive AppleScript events with two special parameters in your Info.plist file: NSAppleScriptEnabled and OSAScriptingDefinition. A special XML file called an sdef file maps your AppleScript syntax directly to an Objective C class to handle it. The class must subclass NSScriptCommand and its method performDefaultImplementation, of which you can then access [self directParameter] and [self evaluatedArguments]. So when you send an AppleScript command, your application opens automatically (even if closed), and doesn't load multiple instances of it, which is nice. Then, if the syntax is correct in the AppleScript, it sends it to that class for handling it. The sdef file indicates which class. Your command can then also send a response back, if that's what you want. Or it can choose to not do so.
code :
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE dictionary SYSTEM "file://localhost/System/Library/DTDs/sdef.dtd">
<dictionary xmlns:xi="http://www.w3.org/2003/XInclude">
    <!-- commented out next line because it has a bug ".sdef warning for argument 'FileType' of command 'save' in suite 'Standard Suite': 'saveable file format' is not a valid type name" -->
    <!-- <xi:include href="file:///System/Library/ScriptingDefinitions/CocoaStandard.sdef" xpointer="xpointer(/dictionary/suite)"/> -->
    <suite name="Acceptable Commands" code="SVrb" description="">
        <command name="notify user with title" code="SVrbDpCm" description="">
            <cocoa class="myCommand"/>
            <direct-parameter description="">
                <type type="text"/>
            </direct-parameter>
            <parameter name="subtitle" code="arg2" type="text" optional="yes"
                    description="">
                    <cocoa key="subtitle"/>
            </parameter>
            <parameter name="text" code="arg3" type="text" optional="yes"
                    description="">
                    <cocoa key="text"/>
            </parameter>
            <!-- uncomment below if you want to return a result string -->
            <!-- <result type="text" description=""/> -->
        </command>
    </suite>
</dictionary>
#import <Cocoa/Cocoa.h>

@interface myCommand : NSScriptCommand
@end

@implementation myCommand : NSScriptCommand

- (id)performDefaultImplementation {
    NSString *sResult = @"";
    NSString *sTitle = [self directParameter];
    NSDictionary *asArgs = [self evaluatedArguments];
    NSString *sSubTitle = [asArgs objectForKey:@"subtitle"];
    NSString *sText = [asArgs objectForKey:@"text"];
    sResult = [sResult stringByAppendingFormat:@"TITLE=%@ SUBTITLE=%@ TEXT=%@",sTitle,sSubTitle,sText];
    NSUserNotification *n = [[NSUserNotification alloc] init];
    n.title = sTitle;
    if (![sSubTitle isEqualToString:@""]) {
        n.subtitle = sSubTitle;
    }
    n.informativeText = sText;
    [NSUserNotificationCenter.defaultUserNotificationCenter deliverNotification:n];
    [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
    return sResult;
}

@end
osascript -e 'tell app "/crazy/long/path/Example.app" to notify user with title "My Title" subtitle "my sub" text "my text"'
NSString *sScript = @"tell app \"/Applications/Calculator.app\" to activate";
NSAppleScript *oScript = [[NSAppleScript alloc] initWithSource:sScript];
NSDictionary *errorDict; 
NSAppleEventDescriptor *result = [oScript executeAndReturnError:&errorDict];
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