logo
down
shadow

Tile-based MMORPG movements protocol


Tile-based MMORPG movements protocol

By : Diogolima Paim
Date : October 18 2020, 11:12 AM
I wish did fix the issue. You should definitely follow the second approach to have a safe MMORPG.
Actually the logic should be completely separated between client and server. While the client should be just
code :


Share : facebook icon twitter icon
MMORPG protocol encryption

MMORPG protocol encryption


By : Vikram
Date : March 29 2020, 07:55 AM
I hope this helps . @Samuel & coxymla:
That's not entirely true. If the protocol uses asynchronous encryption where the server's private key is unknown to the client, then the bot cannot decrypt the client's egress. This means that to modify the outgoing data, the bot actually has to hook the game process and intercept the data before it's encrypted.
Deciphering MMORPG Protocol Encoding

Deciphering MMORPG Protocol Encoding


By : enbug
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further Network traffic interception and protocol analysis is generally a less favored method to accomplish your goal here. For most modern games, encryption is a serious factor, and there are serious headaches associated with the protocol analysis for any but trivial factors of the most common gameplay scenarios.
Most modern implementations* of what you are trying to do rely on reading and manipulating the memory space and process of a running client. The client will have already done all the hard parts for you, including decrypting the traffic and sorting it into far more easy to read data structures. For interacting with the server you can call functions built into the client instead of crafting entire series of packets from scratch. The plus to this approach is that you have to do far less work to interpret the data and produce activity. The minus is that there is often some data in the network traffic that would be useful to a bot but is discarded by the client, or that you may want to send traffic to the server that the client cannot produce (which, in my own well-developed hierarchy for such, is a few steps farther down the "cheating" slope).
Should I use TCP or UDP for the networking protocol for an MMORPG?

Should I use TCP or UDP for the networking protocol for an MMORPG?


By : Alessandro Conti
Date : March 29 2020, 07:55 AM
To fix this issue I know that several games will actually use both TCP and UDP protocol.
I know you are not using Unity, but here is a link that discusses TCP/UDP protocol for multiplayer use in games http://forum.unity3d.com/threads/should-we-use-udp-or-tcp.257217/
MMORPG moving protocol mechanism

MMORPG moving protocol mechanism


By : RamaUcigasa
Date : March 29 2020, 07:55 AM
help you fix your problem to ScarletMerlin's answers I think there's a simple solution to my problem.
When the player wants to move from one position (for instance 0,0) to another (for instance 10,10), it sends a "MOVE 10 10" message to the server.
How to change bg color of standard tile in tile container based on property from json

How to change bg color of standard tile in tile container based on property from json


By : Saman
Date : March 29 2020, 07:55 AM
wish of those help If you want to use TileContainer control only then you can achieve it by using formatter and CSS.
VIEW
code :
<TileContainer
    id="container"
    class="tileContainerHolder"
    tiles="{/TileCollection}">
    <StandardTile
        icon="{icon}"
        type="{type}"
        number="{number}"
        numberUnit="{numberUnit}"
        title="{parts: [ 'title', 'tileColorGroup'], formatter:'my.Formatter.addBackgroundColor'}"
        info="{info}"
        infoState="{infoState}" />
</TileContainer>
jQuery.sap.declare("my.Formatter");
my.Formatter = {
    addBackgroundColor: function (title, tileColorGroup) {
        this.addStyleClass("grp" + tileColorGroup);//Add group class
        return title;
    }
};
.tileContainerHolder .grpGroup1.sapMTile {
    background: #f0ab00;
}
.tileContainerHolder .grpGroup2.sapMTile {
    background: #007cc0;
}
.tileContainerHolder .grpGroup3.sapMTile {
    background: #008a3b;
}
shadow
Privacy Policy - Terms - Contact Us © bighow.org