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ActionScript 3 in other runtimes besides Flash?

By : Soson
Date : October 17 2020, 11:12 AM
it fixes the issue Best thing on offer at the moment is Haxe. The language is nearly identical to ActionScript 3.0 but also allows you to target various platforms, including PHP, C++, Flash and NekoVM. Not only that but it improves upon ActionScript 3.0 by adding things like generics, inlining, and directives.
code :

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Possible Successors to Flash-style Runtimes?

By : Antonio De Negri
Date : March 29 2020, 07:55 AM
hop of those help? Mozilla is trying this very hard with HTML 5 for things such as video, audio and drag&drop. However, they aren't being very successful yet since other some other browsers, including Internet Explorer and older versions of Firefox, don't implement these technologies.
As a result, I don't think Flash-like technologies(including Silverlight) will be gone soon.

Flash ActionScript 3 capabilities lacking in ActionScript 2

By : Java_Learner
Date : March 29 2020, 07:55 AM
wish help you to fix your issue well, actually, AS3 is a language, not a framework ... the flash player API has framework like traits ... but ok, let's not argue about terminology ... so what's cool in flash player 9 (other than things that were mentioned already)?
a couple of language features making your life A LOT easier : method closures (no need for Delegate), optional arguments (saves a lot of time compared to AS2 optional arguments, which are rather a hack), instance scope resolution (you can access members of an instance from within an anonymous function declared in a method of that instances, so no need for var self = this;) general API design : API is much cleaner, sensibly packaged, has constants properly defined (in many classes like flash.filters.BitmapFilterType), and exposes quite a lot more things, and offers proper error handling package flash.net: Socket: real sockets, instead of XML sockets ... this allows any TCP based protocol to be implemented URLStream: this is actually quite powerfull, but personally, i always use sockets instead package flash.display: much cleaner, much more consistent, much more granular (and thus reducing overhead) ... also, you can finally take objects away off the display list, change their parent etc. ... input events are no longer handled through one single callback (which sometimes is a hell of a limitation), they are triggered in a sensible manner (on objects, that have focus), they are triggered in nested InteractiveObjects ... and then event bubbling on the display list ... Loader::loadBytes: allows to generate swf at runtime with ActionScript and load them into the player directly, as well as manual caching Stage::frameRate: finally, you can change it at runtime DisplayObject::getBounds & DisplayObject::getRect: much better, than fiddling around with this incredibly stupid return value of the AS2 equivalent ... package flash.events: partially mentioned above, in conjuction with the DisplayObjectModel, it is much cleaner, much more powerful, very reusable ... well done, really ... package flash.utils: ByteArray: manipulation of binary data in reasonable time ... this allows JPG or PNG compression, PDF creation on client side, and so on Dictionary: allows mapping objects to objects ... this can come in very handy (you could hack that into AS2, but that wasn't your question, right?) ... for example, this is great for creating sets, or mapping objects to handlers, etc. Proxy: the proxy class is so damn powerful and so much fun to play with, really ... use it for proxies, collections, AOP, etc. ... Timer: ok, now this can quite easily be reimplemented in AS2, but apart from that, i think it's much cleaner than fiddling arount with setInterval ... package flash.text: TextField: much bigger API, allows many cool things, as getting character/line metrics, etc. ... Font.registerFont: allows embedding fonts at runtime overall design is much cleaner and powerful package flash.sampler: this is REALLY helpful, when trying to find bottlenecks package flash.media: much better API, notably SoundChannel and SoundTransform are really helpful ...

Stage null ActionScript 3 Flash CS5 Export for Actionscript

By : user123456789
Date : March 29 2020, 07:55 AM
will be helpful for those in need The reason is that Stage probably became available right away when there was not much to load. Now that you have added something to export for Actionscript the loading might even take a millisecond longer and stage wont be available.
Always check if stage exists and then wait for it to exist before trying to reference it.
code :
package com {

import flash.display.MovieClip;

public class Teste extends MovieClip {

    public function Teste() {
        if(!stage) addEventListener(Event.ADDED_TO_STAGE, _addedToStage)
        else _addedToStage();

    private function _addedToStage(e:Event = null)
        trace(stage)// traced null 

What are main differences between flash ActionScript and Flex actionscript? Why Flash can not compile AS files generated

By : Francois21
Date : March 29 2020, 07:55 AM
Hope this helps The reason is that there's a difference between Flex Builder (the software program you use to create Flex apps) and the Flex Framework.
The Flex Framework is a set of classes and components built on ActionScript that extend what's already there. Flex Builder has access to all of the code in the Flex Framework - Flash Professional does not.

Actionscript 3 for Android - is there a mobile ready list view control available in Flash Builder 4.5 using Actionscript

By : Joe Hudson
Date : March 29 2020, 07:55 AM
it helps some times There are a few AS3 libraries available that you may want to check out:
MadComponents: http://madskool.wordpress.com/ & http://code.google.com/p/mad-components/
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