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UNITY3D QUESTIONS

Unity Coroutines and objects not being removed with Destroy()
Unity Coroutines and objects not being removed with Destroy()
hope this fix your issue You don't have a guarantee that the loop in FadeTo ever runs with t approximately equal to 1f (really, you only know that it will be run at least once for t = 0f). Therefore, your alpha may never go below 0.2f, in which case,
TAG : unity3d
Date : November 24 2020, 04:01 AM , By : user2186201
Blender vs Unity3d image quality
Blender vs Unity3d image quality
To fix this issue Both Blender and Unity3d are free environmens, so you can quite easily produce a comparison yourself. The main difference is that Unity has a hard limit on time that can be spent on rendering each frame (33.3ms per frame is a maximu
TAG : unity3d
Date : November 23 2020, 04:01 AM , By : Eshwar
Unity sprite animation change first sprite on loop
Unity sprite animation change first sprite on loop
With these it helps As per usual there are many ways to solve this problem. It seems like the easiest way to solve it would be to have three walking animation states. OnStart => Walking => OnStop. Where OnStart and OnStop play a single time. Use all
TAG : unity3d
Date : November 17 2020, 04:01 AM , By : Susan Eck
Combining Two Shaders into One Shader
Combining Two Shaders into One Shader
Hope that helps The second shader isn't too complicated, and can be merged into the first one by just using the second shader's code to change how the first shader's surf calculates fixed4 c. You'll also need to include the definition for RetroAA and
TAG : unity3d
Date : November 16 2020, 04:01 AM , By : user2183589
How to fix normal map texture to show properly?
How to fix normal map texture to show properly?
wish of those help Make sure your imported object has UV Map. If it has UV map it should work like the unity native object, there is no special thing to do in order to make it work.Here is a tutorial explaining how to do it with the free 3D software
TAG : unity3d
Date : November 13 2020, 04:01 AM , By : user2182532
How do I enable antialiasing in Unity?
How do I enable antialiasing in Unity?
wish help you to fix your issue To use the PostProcessing Stack add a PostProcessingBehaviour component to your camera. Then, in the project window, create a PostProcessingProfile using right click and context menu. Then, drag the newly created profi
TAG : unity3d
Date : November 12 2020, 04:01 AM , By : user2182154
Where to begin for create 2d water?
Where to begin for create 2d water?
like below fixes the issue One way to do it is with a shader utilizing a GrabPass. You'll need to make a quad where the water is, then apply a material with a shader to the quad. The shader should have a GrabPass, and then a pass that vertically flip
TAG : unity3d
Date : November 11 2020, 04:01 AM , By : user2181976
Unity object instantiator
Unity object instantiator
help you fix your problem Assuming you have a component script on your bullet named Bullet and a variable to hold the parent/creator as GameObject creator, you need to get the component script on the instantiated bullet and set the variable to whoeve
TAG : unity3d
Date : November 08 2020, 04:01 AM , By : user2180762
Finding the angle of a fleeing dodo
Finding the angle of a fleeing dodo
This might help you I want my critter AI to run directly away from the player when the player kicks it, and I don't know the math nor the syntax to calculate that angle. They are two characters moving independently through worldspace. , Just invert t
TAG : unity3d
Date : October 14 2020, 01:07 PM , By : user3853052
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